/* ** ClanLib SDK ** Copyright (c) 1997-2005 The ClanLib Team ** ** This software is provided 'as-is', without any express or implied ** warranty. In no event will the authors be held liable for any damages ** arising from the use of this software. ** ** Permission is granted to anyone to use this software for any purpose, ** including commercial applications, and to alter it and redistribute it ** freely, subject to the following restrictions: ** ** 1. The origin of this software must not be misrepresented; you must not ** claim that you wrote the original software. If you use this software ** in a product, an acknowledgment in the product documentation would be ** appreciated but is not required. ** 2. Altered source versions must be plainly marked as such, and must not be ** misrepresented as being the original software. ** 3. This notice may not be removed or altered from any source distribution. ** ** Note: Some of the libraries ClanLib may link to may have additional ** requirements or restrictions. ** ** File Author(s): ** ** Magnus Norddahl ** (if your name is missing here, please add it) */ //! clanSound="Sound Providers" //! header=sound.h #ifndef header_soundprovider_factory #define header_soundprovider_factory #ifdef CL_API_DLL #ifdef CL_SOUND_EXPORT #define CL_API_SOUND __declspec(dllexport) #else #define CL_API_SOUND __declspec(dllimport) #endif #else #define CL_API_SOUND #endif #if _MSC_VER > 1000 #pragma once #endif #include #include class CL_SoundProvider; class CL_InputSourceProvider; class CL_SoundProviderType; //: Sound Provider Factor class. //- !group=Sound/Sound Providers! //- !header=sound.h! class CL_API_SOUND CL_SoundProviderFactory { //! Attributes: public: //: Map of the class factories for each sound provider type. static std::map types; //! Operations: public: //: Loads an sample file from 'filename', using the provider //: identified by 'type'. //-

If the type is an empty string, it //- uses the extension of the filename to determine what type //- it is.

//-

The input provider will be used as a the source for filename, //- if specified.

static CL_SoundProvider *load( const std::string &filename, bool streamed = false, const std::string &type = "", CL_InputSourceProvider *input_provider = 0); }; #endif