/* ** ClanLib SDK ** Copyright (c) 1997-2005 The ClanLib Team ** ** This software is provided 'as-is', without any express or implied ** warranty. In no event will the authors be held liable for any damages ** arising from the use of this software. ** ** Permission is granted to anyone to use this software for any purpose, ** including commercial applications, and to alter it and redistribute it ** freely, subject to the following restrictions: ** ** 1. The origin of this software must not be misrepresented; you must not ** claim that you wrote the original software. If you use this software ** in a product, an acknowledgment in the product documentation would be ** appreciated but is not required. ** 2. Altered source versions must be plainly marked as such, and must not be ** misrepresented as being the original software. ** 3. This notice may not be removed or altered from any source distribution. ** ** Note: Some of the libraries ClanLib may link to may have additional ** requirements or restrictions. ** ** File Author(s): ** ** Magnus Norddahl ** (if your name is missing here, please add it) */ //! clanSound="Sound Providers" //! header=sound.h #ifndef header_sound_provider_wave #define header_sound_provider_wave #ifdef CL_API_DLL #ifdef CL_SOUND_EXPORT #define CL_API_SOUND __declspec(dllexport) #else #define CL_API_SOUND __declspec(dllimport) #endif #else #define CL_API_SOUND #endif #if _MSC_VER > 1000 #pragma once #endif #include "../soundprovider.h" #include class CL_InputSourceProvider; class CL_SoundProvider_Wave_Generic; //: Windows WAVE sample format (.wav) sound provider. //- !group=Sound/Sound Providers! //- !header=sound.h! class CL_API_SOUND CL_SoundProvider_Wave : public CL_SoundProvider { //! Construction: public: //: Constructs a sound provider based on a Windows wave (.wav) file. //param filename: Filename of wave file. //param provider: Input source provider used to retrieve wave file. //param stream: If true, will stream from disk. If false, will load it to memory. CL_SoundProvider_Wave( const std::string &filename, CL_InputSourceProvider *provider = 0, bool stream = false); virtual ~CL_SoundProvider_Wave(); //! Operations: public: //: Called by CL_SoundBuffer when a new session starts. //return: The soundbuffer session to be attached to the newly started session. virtual CL_SoundProvider_Session *begin_session(); //: Called by CL_SoundBuffer when a session has finished. After this call, //-

CL_SoundBuffer will not access the session anymore. It can safely be deleted //- here (and in most cases should be delete here).

virtual void end_session(CL_SoundProvider_Session *session); //! Implementation: private: CL_SoundProvider_Wave_Generic *impl; }; #endif