/* ** ClanLib SDK ** Copyright (c) 1997-2005 The ClanLib Team ** ** This software is provided 'as-is', without any express or implied ** warranty. In no event will the authors be held liable for any damages ** arising from the use of this software. ** ** Permission is granted to anyone to use this software for any purpose, ** including commercial applications, and to alter it and redistribute it ** freely, subject to the following restrictions: ** ** 1. The origin of this software must not be misrepresented; you must not ** claim that you wrote the original software. If you use this software ** in a product, an acknowledgment in the product documentation would be ** appreciated but is not required. ** 2. Altered source versions must be plainly marked as such, and must not be ** misrepresented as being the original software. ** 3. This notice may not be removed or altered from any source distribution. ** ** Note: Some of the libraries ClanLib may link to may have additional ** requirements or restrictions. ** ** File Author(s): ** ** Magnus Norddahl ** (if your name is missing here, please add it) */ //! clanSound="System" //! header=sound.h #ifndef header_setupsound #define header_setupsound #ifdef CL_API_DLL #ifdef CL_SOUND_EXPORT #define CL_API_SOUND __declspec(dllexport) #else #define CL_API_SOUND __declspec(dllimport) #endif #else #define CL_API_SOUND #endif #if _MSC_VER > 1000 #pragma once #endif //: ClanSound initialization functions. //- !group=Sound/System! //- !header=sound.h! class CL_API_SOUND CL_SetupSound { //! Construction: public: //: Initializes clanSound. //-
Constructing a CL_SetupSound object is equalent to calling CL_SetupSound::init().
//-When the CL_SetupSound instance is destroyed, CL_SetupSound::deinit() is called.
CL_SetupSound(bool register_resources_only = false); ~CL_SetupSound(); //! Operations: public: //: Initialize the clanSound library. static void init(bool register_resources_only = false); //: Deinitialize the clanSound library. static void deinit(); }; #endif