/* ** ClanLib SDK ** Copyright (c) 1997-2005 The ClanLib Team ** ** This software is provided 'as-is', without any express or implied ** warranty. In no event will the authors be held liable for any damages ** arising from the use of this software. ** ** Permission is granted to anyone to use this software for any purpose, ** including commercial applications, and to alter it and redistribute it ** freely, subject to the following restrictions: ** ** 1. The origin of this software must not be misrepresented; you must not ** claim that you wrote the original software. If you use this software ** in a product, an acknowledgment in the product documentation would be ** appreciated but is not required. ** 2. Altered source versions must be plainly marked as such, and must not be ** misrepresented as being the original software. ** 3. This notice may not be removed or altered from any source distribution. ** ** Note: Some of the libraries ClanLib may link to may have additional ** requirements or restrictions. ** ** File Author(s): ** ** Magnus Norddahl ** (if your name is missing here, please add it) */ //! clanSound="Audio Mixing" //! header=sound.h #ifndef header_soundbuffer #define header_soundbuffer #ifdef CL_API_DLL #ifdef CL_SOUND_EXPORT #define CL_API_SOUND __declspec(dllexport) #else #define CL_API_SOUND __declspec(dllimport) #endif #else #define CL_API_SOUND #endif #if _MSC_VER > 1000 #pragma once #endif #include "../Core/System/mutexsharedptr.h" #include "../Core/Resources/resource.h" #include "soundbuffer_session.h" class CL_ResourceManager; class CL_SoundOutput; class CL_SoundProvider; class CL_SoundBuffer_Session; class CL_SoundFilter; class CL_SoundBuffer_Generic; class CL_API_SOUND CL_SoundBuffer //: Sample interface in ClanLib. //- !group=Sound/Audio Mixing! //- !header=sound.h! //-

The CL_SoundBuffer class represents a sample in ClanLib. It can //- either be static or streamed. The soundbuffer gets its sample data from //- a soundprovider, that is passed during construction.

//also: CL_SoundProvider //also: CL_SoundProvider_Session //also: CL_SoundBuffer_Session { //! Construction: public: //: Construct sound buffer. //-

A sound buffer can be constructed either as static or //- streamed. If the sound buffer is loaded from resources, the //- buffer type is determined by the resource option 'stream' //- associated with the resource.

//- //-

CL_SoundBuffer's internals are reference counted, so the copy //- constructor will create a new soundbuffer object which shares //- the same buffer as the original one. This means that if the copy //- is modified, the original is affected as well.

//- //-

If delete_provider is true, the provider will be //- deleted when the soundbuffer is deleted.

CL_SoundBuffer(); CL_SoundBuffer( const std::string &res_id, CL_ResourceManager *manager); CL_SoundBuffer( CL_SoundProvider *provider, bool delete_provider = false); CL_SoundBuffer( const std::string &filename, bool streamed = false, const std::string &format = ""); CL_SoundBuffer(const CL_SoundBuffer ©); virtual ~CL_SoundBuffer(); //! Attributes: public: //: Returns the sound provider to be used for playback. CL_SoundProvider *get_sound_provider() const; //: Returns the start/default volume used when the buffer is played. float get_volume() const; //: Returns the default panning position when the buffer is played. float get_pan() const; //: Returns true if an instance of this soundbuffer is playing bool is_playing() const; //! Operations: public: //: Copy assignment operator. CL_SoundBuffer &operator =(const CL_SoundBuffer ©); //: Sets the volume of the sound buffer in a relative measure (0->1) //-

A value of 0 will effectively mute the sound (although it will //- still be sampled), and a value of 1 will set the volume to "max".

//param new_volume: New volume of sound buffer. void set_volume(float new_volume); //: Sets the panning of the sound buffer played in measures from -1 -> 1 //-

Setting the pan with a value of -1 will pan the sound buffer to the //- extreme left (left speaker only), 1 will pan the sound buffer to the //- extreme right (right speaker only).

//param new_pan: New pan of the sound buffer played. void set_pan(float new_pan); //: Adds the sound filter to the sound buffer. //param filter: Sound filter to pass sound through. //param delete_filter: If true, the filter will be deleted when the sound output is destroyed. void add_filter(CL_SoundFilter *filter, bool delete_filter = false); //: Remove the sound filter from the sound buffer. void remove_filter(CL_SoundFilter *filter); //: Stops any sessions playing this soundbuffer void stop(); //: Plays the soundbuffer on the specified soundcard. //param output: Sound output to be used - NULL means use the current selected sound output (CL_Sound::get_selected_output(). //return: The playback session. CL_SoundBuffer_Session play(bool looping = false, CL_SoundOutput *output = 0); //: Prepares the soundbuffer for playback on the specified soundcard. //param output: Sound output to be used - NULL means use the current selected sound output (CL_Sound::get_selected_output(). //return: The playback session. CL_SoundBuffer_Session prepare(bool looping = false, CL_SoundOutput *output = 0); //! Implementation: private: CL_Resource resource; CL_MutexSharedPtr impl; }; #endif