/* ** ClanLib SDK ** Copyright (c) 1997-2005 The ClanLib Team ** ** This software is provided 'as-is', without any express or implied ** warranty. In no event will the authors be held liable for any damages ** arising from the use of this software. ** ** Permission is granted to anyone to use this software for any purpose, ** including commercial applications, and to alter it and redistribute it ** freely, subject to the following restrictions: ** ** 1. The origin of this software must not be misrepresented; you must not ** claim that you wrote the original software. If you use this software ** in a product, an acknowledgment in the product documentation would be ** appreciated but is not required. ** 2. Altered source versions must be plainly marked as such, and must not be ** misrepresented as being the original software. ** 3. This notice may not be removed or altered from any source distribution. ** ** Note: Some of the libraries ClanLib may link to may have additional ** requirements or restrictions. ** ** File Author(s): ** ** Magnus Norddahl ** (if your name is missing here, please add it) */ //! clanSound="Audio Mixing" //! header=sound.h #ifndef header_soundoutput #define header_soundoutput #ifdef CL_API_DLL #ifdef CL_SOUND_EXPORT #define CL_API_SOUND __declspec(dllexport) #else #define CL_API_SOUND __declspec(dllimport) #endif #else #define CL_API_SOUND #endif #if _MSC_VER > 1000 #pragma once #endif #include class CL_SoundFilter; class CL_SoundBuffer; class CL_SoundOutput_Description; class CL_SoundOutput_Generic; //: SoundOutput interface in ClanLib. //- !group=Sound/Audio Mixing! //- !header=sound.h! //-

CL_SoundOutput is the interface to a sound output device. It is used to //- control the main mixer volume and other global settings.

class CL_API_SOUND CL_SoundOutput { //! Construction: public: //: Constructs a sound output object. CL_SoundOutput(); CL_SoundOutput(int mixing_frequency); CL_SoundOutput(const CL_SoundOutput_Description &desc); CL_SoundOutput(const CL_SoundOutput ©); virtual ~CL_SoundOutput(); //! Attributes: public: //: Name of the output device. const std::string &get_name() const; //: Returns the mixing frequency for the sound output device. int get_mixing_frequency() const; //: Returns the main volume of the sound output. float get_global_volume() const; //: Returns the main panning position of the sound output. float get_global_pan() const; //! Operations: public: //: Copy assignment operator. CL_SoundOutput &operator =(const CL_SoundOutput ©); //: Stops all sample playbacks on the sound output. void stop_all(); //: Sets the main/mixer volume on the sound output. void set_global_volume(float volume); //: Sets the main panning position on the sound output. void set_global_pan(float pan); //: Adds the sound filter to the sound output. //param filter: Sound filter to pass sound through. //param delete_filter: If true, the filter will be deleted when the sound output is destroyed. void add_filter(CL_SoundFilter *filter, bool delete_filter = false); //: Remove the sound filter from the session. void remove_filter(CL_SoundFilter *filter); //! Implementation: private: CL_SoundOutput_Generic *impl; friend class CL_SoundBuffer; }; #endif