/* ** ClanLib SDK ** Copyright (c) 1997-2005 The ClanLib Team ** ** This software is provided 'as-is', without any express or implied ** warranty. In no event will the authors be held liable for any damages ** arising from the use of this software. ** ** Permission is granted to anyone to use this software for any purpose, ** including commercial applications, and to alter it and redistribute it ** freely, subject to the following restrictions: ** ** 1. The origin of this software must not be misrepresented; you must not ** claim that you wrote the original software. If you use this software ** in a product, an acknowledgment in the product documentation would be ** appreciated but is not required. ** 2. Altered source versions must be plainly marked as such, and must not be ** misrepresented as being the original software. ** 3. This notice may not be removed or altered from any source distribution. ** ** Note: Some of the libraries ClanLib may link to may have additional ** requirements or restrictions. ** ** File Author(s): ** ** Magnus Norddahl ** (if your name is missing here, please add it) */ //! clanSound="Audio Mixing" //! header=sound.h #ifndef header_soundprovider_session #define header_soundprovider_session #ifdef CL_API_DLL #ifdef CL_SOUND_EXPORT #define CL_API_SOUND __declspec(dllexport) #else #define CL_API_SOUND __declspec(dllimport) #endif #else #define CL_API_SOUND #endif #if _MSC_VER > 1000 #pragma once #endif #include "../Core/System/mutexsharedptr.h" #include "soundformat.h" class CL_SoundProvider_Session_Generic; //: Sound provider playback session. //- !group=Sound/Audio Mixing! //- !header=sound.h! //-

Interface used by ClanLib during playback of sound providers.

class CL_API_SOUND CL_SoundProvider_Session { //! Construction: public: CL_SoundProvider_Session(); CL_SoundProvider_Session(const CL_SoundProvider_Session ©); virtual ~CL_SoundProvider_Session(); //! Attributes: public: //: Returns the number of samples in the soundbuffer. virtual int get_num_samples() const = 0; //: Returns the playback frequency of the input data. //return: Playback frequency. virtual int get_frequency() const = 0; //: Returns the current position in the playback stream. virtual int get_position() const = 0; //: Returns the playback sample format. //return: The playback Sample format. virtual CL_SoundFormat get_format() const = 0; //: Returns the number of channels filled when get_data is called. virtual int get_num_channels() const = 0; //! Operations: public: //: Enable/disable session looping. //-

If this function returns false (default), the clanSound mixer will manually //- try to simulate looping by setting the position to 0 when eof is encountered.

virtual bool set_looping(bool loop) { return false; } //: Returns true if no more input data is available. //return: True if end of input data. False otherwise. virtual bool eof() const = 0; //: Stops the current stream. virtual void stop() = 0; //: Start/continue playing of the stream. //return: True for success. False otherwise. virtual bool play() = 0; //: Sets the position within the current stream. //param pos: Position to seek to. //return: True for success. False otherwise. virtual bool set_position(int pos) = 0; //: Called when a playback session needs more sample data. //param data_ptr: Points to a buffer that should be filled with sample data. //param data_requested: Samples of data requested. //return: Number of samples actually filled with sample data. virtual int get_data(void **data_ptr, int data_requested) = 0; //! Implementation: private: CL_MutexSharedPtr impl; }; #endif