/* ** ClanLib SDK ** Copyright (c) 1997-2005 The ClanLib Team ** ** This software is provided 'as-is', without any express or implied ** warranty. In no event will the authors be held liable for any damages ** arising from the use of this software. ** ** Permission is granted to anyone to use this software for any purpose, ** including commercial applications, and to alter it and redistribute it ** freely, subject to the following restrictions: ** ** 1. The origin of this software must not be misrepresented; you must not ** claim that you wrote the original software. If you use this software ** in a product, an acknowledgment in the product documentation would be ** appreciated but is not required. ** 2. Altered source versions must be plainly marked as such, and must not be ** misrepresented as being the original software. ** 3. This notice may not be removed or altered from any source distribution. ** ** Note: Some of the libraries ClanLib may link to may have additional ** requirements or restrictions. ** ** File Author(s): ** ** Magnus Norddahl ** (if your name is missing here, please add it) */ //:

ClanLib OpenGL support. Contains OpenGL binding code and 3D helper //: frameworks.

//! Global=GL #ifndef header_gl #define header_gl #if _MSC_VER > 1000 #pragma once #endif #ifdef _MSC_VER #pragma warning (disable:4786) #endif #ifdef WIN32 #include #endif #ifdef __APPLE__ #include #include #else #include #include #endif #include "GL/setupgl.h" #include "GL/opengl.h" #include "GL/opengl_window.h" #include "GL/opengl_window_description.h" #include "GL/opengl_surface.h" #include "GL/opengl_state.h" #include "GL/opengl_state_data.h" #include "GL/opengl_wrap.h" #include "GL/viewpoint.h" #include "GL/light_source.h" #include "GL/shader_object.h" #include "GL/program_object.h" #include "GL/program_uniform.h" #include "GL/program_attribute.h" #include "GL/texture.h" #if defined (_MSC_VER) #if !defined (_DEBUG) #pragma comment(lib, "clanGL-static-mt.lib") #else #pragma comment(lib, "clanGL-static-mt-debug.lib") #endif #pragma comment(lib, "OpenGL32.lib") #pragma comment(lib, "GLU32.lib") #endif #endif