/* ** ClanLib SDK ** Copyright (c) 1997-2005 The ClanLib Team ** ** This software is provided 'as-is', without any express or implied ** warranty. In no event will the authors be held liable for any damages ** arising from the use of this software. ** ** Permission is granted to anyone to use this software for any purpose, ** including commercial applications, and to alter it and redistribute it ** freely, subject to the following restrictions: ** ** 1. The origin of this software must not be misrepresented; you must not ** claim that you wrote the original software. If you use this software ** in a product, an acknowledgment in the product documentation would be ** appreciated but is not required. ** 2. Altered source versions must be plainly marked as such, and must not be ** misrepresented as being the original software. ** 3. This notice may not be removed or altered from any source distribution. ** ** Note: Some of the libraries ClanLib may link to may have additional ** requirements or restrictions. ** ** File Author(s): ** ** Magnus Norddahl */ #include #include #include "API/Core/System/setupcore.h" #include "API/Application/clanapp.h" #include int main(int argc, char **argv) { if (CL_ClanApplication::app == NULL) { std::cout << "ClanLib: No global CL_ClanApplication instance!!!" << std::endl; return 255; } // this code will set the startup working directory to the // application bundle's Resources folder instead of whatever it was, (which // is usually set to something somewhat unhelpful by default). -- SMH nov 01 2005 // (converted to be here from inputsource_file.cpp -- mrfun may 18 2006) char cwd[PATH_MAX+2]; CFURLRef ref = CFBundleCopyResourcesDirectoryURL(CFBundleGetMainBundle()); if (ref && CFURLGetFileSystemRepresentation(ref, true, (UInt8*)cwd, PATH_MAX)) { CFRelease(ref); chdir(cwd); //move to this apps Resources folder } CL_SetupCore::init(); int retval = CL_ClanApplication::app->main(argc, argv); CL_SetupCore::deinit(); return retval; } CL_ClanApplication *CL_ClanApplication::app = NULL; CL_ClanApplication::CL_ClanApplication() { CL_ClanApplication::app = this; } CL_ClanApplication::~CL_ClanApplication() { CL_ClanApplication::app = NULL; }