/* ** ClanLib SDK ** Copyright (c) 1997-2005 The ClanLib Team ** ** This software is provided 'as-is', without any express or implied ** warranty. In no event will the authors be held liable for any damages ** arising from the use of this software. ** ** Permission is granted to anyone to use this software for any purpose, ** including commercial applications, and to alter it and redistribute it ** freely, subject to the following restrictions: ** ** 1. The origin of this software must not be misrepresented; you must not ** claim that you wrote the original software. If you use this software ** in a product, an acknowledgment in the product documentation would be ** appreciated but is not required. ** 2. Altered source versions must be plainly marked as such, and must not be ** misrepresented as being the original software. ** 3. This notice may not be removed or altered from any source distribution. ** ** Note: Some of the libraries ClanLib may link to may have additional ** requirements or restrictions. ** ** File Author(s): ** ** Magnus Norddahl ** (if your name is missing here, please add it) */ #include "Core/precomp.h" #include "API/Core/Math/delauney_triangulator.h" #include "delauney_triangulator_generic.h" ///////////////////////////////////////////////////////////////////////////// // CL_Delauney_Triangulator construction: CL_DelauneyTriangulator::CL_DelauneyTriangulator() : impl(new CL_DelauneyTriangulator_Generic) { } CL_DelauneyTriangulator::~CL_DelauneyTriangulator() { } ///////////////////////////////////////////////////////////////////////////// // CL_DelauneyTriangulator attributes: const std::vector &CL_DelauneyTriangulator::get_vertices() const { return impl->input_vertices; } const std::vector &CL_DelauneyTriangulator::get_triangles() const { return impl->triangles; } ///////////////////////////////////////////////////////////////////////////// // CL_DelauneyTriangulator operations: void CL_DelauneyTriangulator::add_vertex(double x, double y, void *data) { CL_DelauneyTriangulator_Vertex vertex; vertex.x = x; vertex.y = y; vertex.data = data; impl->input_vertices.push_back(vertex); } void CL_DelauneyTriangulator::generate() { if (impl->input_vertices.empty()) return; impl->triangulate(); } ///////////////////////////////////////////////////////////////////////////// // CL_DelauneyTriangulator implementation: