/* ** ClanLib SDK ** Copyright (c) 1997-2005 The ClanLib Team ** ** This software is provided 'as-is', without any express or implied ** warranty. In no event will the authors be held liable for any damages ** arising from the use of this software. ** ** Permission is granted to anyone to use this software for any purpose, ** including commercial applications, and to alter it and redistribute it ** freely, subject to the following restrictions: ** ** 1. The origin of this software must not be misrepresented; you must not ** claim that you wrote the original software. If you use this software ** in a product, an acknowledgment in the product documentation would be ** appreciated but is not required. ** 2. Altered source versions must be plainly marked as such, and must not be ** misrepresented as being the original software. ** 3. This notice may not be removed or altered from any source distribution. ** ** Note: Some of the libraries ClanLib may link to may have additional ** requirements or restrictions. ** ** File Author(s): ** ** Magnus Norddahl ** (if your name is missing here, please add it) */ #include "Core/precomp.h" #include "API/Core/Math/outline_triangulator.h" #include "outline_triangulator_generic.h" ///////////////////////////////////////////////////////////////////////////// // CL_OutlineTriangulator construction: CL_OutlineTriangulator::CL_OutlineTriangulator() : impl(new CL_OutlineTriangulator_Generic) { } CL_OutlineTriangulator::~CL_OutlineTriangulator() { } ///////////////////////////////////////////////////////////////////////////// // CL_OutlineTriangulator attributes: ///////////////////////////////////////////////////////////////////////////// // CL_OutlineTriangulator operations: void CL_OutlineTriangulator::next_contour() { if (impl->current_contour.vertices.empty()) return; impl->current_polygon.contours.push_back(impl->current_contour); impl->current_contour = CL_OutlineTriangulator_Contour(); } void CL_OutlineTriangulator::next_polygon() { next_contour(); if (impl->current_polygon.contours.empty()) return; impl->polygons.push_back(impl->current_polygon); impl->current_polygon = CL_OutlineTriangulator_Polygon(); } void CL_OutlineTriangulator::add_vertex(double x, double y, void *data) { CL_OutlineTriangulator_Vertex vertex; vertex.x = x; vertex.y = y; vertex.data = data; impl->current_contour.vertices.push_back(vertex); } void CL_OutlineTriangulator::generate() { next_polygon(); if (impl->polygons.empty()) return; impl->triangulate(); } ///////////////////////////////////////////////////////////////////////////// // CL_OutlineTriangulator implementation: