/* ** ClanLib SDK ** Copyright (c) 1997-2005 The ClanLib Team ** ** This software is provided 'as-is', without any express or implied ** warranty. In no event will the authors be held liable for any damages ** arising from the use of this software. ** ** Permission is granted to anyone to use this software for any purpose, ** including commercial applications, and to alter it and redistribute it ** freely, subject to the following restrictions: ** ** 1. The origin of this software must not be misrepresented; you must not ** claim that you wrote the original software. If you use this software ** in a product, an acknowledgment in the product documentation would be ** appreciated but is not required. ** 2. Altered source versions must be plainly marked as such, and must not be ** misrepresented as being the original software. ** 3. This notice may not be removed or altered from any source distribution. ** ** Note: Some of the libraries ClanLib may link to may have additional ** requirements or restrictions. ** ** File Author(s): ** ** Magnus Norddahl ** (if your name is missing here, please add it) */ #include "Core/precomp.h" #include "API/Core/Math/quad.h" #include #define cl_min(a,b) ((a < b) ? a : b) #define cl_max(a,b) ((a > b) ? a : b) int CL_Quad::get_width() const { return cl_max(cl_max(cl_max(x1, x2), x3), x4) - cl_min(cl_min(cl_min(x1, x2), x3), x4); } int CL_Quad::get_height() const { return cl_max(cl_max(cl_max(y1, y2), y3), y4) - cl_min(cl_min(cl_min(y1, y2), y3), y4); } CL_Rect CL_Quad::get_bounds() const { return CL_Rect( cl_min(cl_min(cl_min(x1, x2), x3), x4), cl_min(cl_min(cl_min(y1, y2), y3), y4), cl_max(cl_max(cl_max(x1, x2), x3), x4), cl_max(cl_max(cl_max(y1, y2), y3), y4)); } void CL_Quad::rotate(const CL_Point &hotspot, float angle) { //Find the rotated positions of each corner CL_Point p1 = CL_Point(x1, y1).rotate(hotspot, angle); CL_Point p2 = CL_Point(x2, y2).rotate(hotspot, angle); CL_Point p3 = CL_Point(x3, y3).rotate(hotspot, angle); CL_Point p4 = CL_Point(x4, y4).rotate(hotspot, angle); x1 = p1.x; y1 = p1.y; x2 = p2.x; y2 = p2.y; x3 = p3.x; y3 = p3.y; x4 = p4.x; y4 = p4.y; } void CL_Quad::scale(const CL_Point &hotspot, float sx, float sy) { x1 = (int)((x1-hotspot.x)*sx+hotspot.x); y1 = (int)((y1-hotspot.y)*sy+hotspot.y); x2 = (int)((x2-hotspot.x)*sx+hotspot.x); y2 = (int)((y2-hotspot.y)*sy+hotspot.y); x3 = (int)((x3-hotspot.x)*sx+hotspot.x); y3 = (int)((y3-hotspot.y)*sy+hotspot.y); x4 = (int)((x4-hotspot.x)*sx+hotspot.x); y4 = (int)((y4-hotspot.y)*sy+hotspot.y); } void CL_Quad::scale(float sx, float sy) { x1 = (int)(x1*sx); y1 = (int)(y1*sy); x2 = (int)(x2*sx); y2 = (int)(y2*sy); x3 = (int)(x3*sx); y3 = (int)(y3*sy); x4 = (int)(x4*sx); y4 = (int)(y4*sy); } CL_Point CL_Quad::center() const { CL_Rect r = get_bounds(); return CL_Point((r.left+r.right)/2, (r.top+r.bottom)/2); }