/* ** ClanLib SDK ** Copyright (c) 1997-2005 The ClanLib Team ** ** This software is provided 'as-is', without any express or implied ** warranty. In no event will the authors be held liable for any damages ** arising from the use of this software. ** ** Permission is granted to anyone to use this software for any purpose, ** including commercial applications, and to alter it and redistribute it ** freely, subject to the following restrictions: ** ** 1. The origin of this software must not be misrepresented; you must not ** claim that you wrote the original software. If you use this software ** in a product, an acknowledgment in the product documentation would be ** appreciated but is not required. ** 2. Altered source versions must be plainly marked as such, and must not be ** misrepresented as being the original software. ** 3. This notice may not be removed or altered from any source distribution. ** ** Note: Some of the libraries ClanLib may link to may have additional ** requirements or restrictions. ** ** File Author(s): ** ** Magnus Norddahl ** (if your name is missing here, please add it) */ #include "Core/precomp.h" #include "API/Core/Math/rect.h" #include #define cl_min(a,b) ((a < b) ? a : b) #define cl_max(a,b) ((a > b) ? a : b) CL_Rect CL_Rect::get_rot_bounds(const CL_Point &hotspot, float angle) const { //Find the rotated positions of each corner CL_Rect retVal(*this); CL_Point ul = CL_Point(retVal.left, retVal.top).rotate(hotspot, angle); CL_Point ur = CL_Point(retVal.right, retVal.top).rotate(hotspot, angle); CL_Point ll = CL_Point(retVal.left, retVal.bottom).rotate(hotspot, angle); CL_Point lr = CL_Point(retVal.right, retVal.bottom).rotate(hotspot, angle); //Use the sidemost corners as the bounds of the new rectangle retVal.left = cl_min(cl_min(ul.x, ur.x), cl_min(ll.x, lr.x)); retVal.right = cl_max(cl_max(ul.x, ur.x), cl_max(ll.x, lr.x)); retVal.top = cl_min(cl_min(ul.y, ur.y), cl_min(ll.y, lr.y)); retVal.bottom = cl_max(cl_max(ul.y, ur.y), cl_max(ll.y, lr.y)); return retVal; } CL_Rect CL_Rect::get_rot_bounds(CL_Origin origin, int x, int y, float angle) const { return get_rot_bounds( CL_Point(left, top) + calc_origin(origin, get_size()) + CL_Point(x, y), angle); } CL_Rectf CL_Rectf::get_rot_bounds(const CL_Pointf &hotspot, float angle) const { //Find the rotated positions of each corner CL_Rectf retVal(*this); CL_Pointf ul = CL_Pointf(retVal.left, retVal.top).rotate(hotspot, angle); CL_Pointf ur = CL_Pointf(retVal.right, retVal.top).rotate(hotspot, angle); CL_Pointf ll = CL_Pointf(retVal.left, retVal.bottom).rotate(hotspot, angle); CL_Pointf lr = CL_Pointf(retVal.right, retVal.bottom).rotate(hotspot, angle); //Use the sidemost corners as the bounds of the new rectangle retVal.left = cl_min(cl_min(ul.x, ur.x), cl_min(ll.x, lr.x)); retVal.right = cl_max(cl_max(ul.x, ur.x), cl_max(ll.x, lr.x)); retVal.top = cl_min(cl_min(ul.y, ur.y), cl_min(ll.y, lr.y)); retVal.bottom = cl_max(cl_max(ul.y, ur.y), cl_max(ll.y, lr.y)); return retVal; } CL_Rectf CL_Rectf::get_rot_bounds(CL_Origin origin, float x, float y, float angle) const { return get_rot_bounds( CL_Pointf(left, top) + calc_origin(origin, get_size()) + CL_Pointf(x, y), angle); }