/* ** ClanLib SDK ** Copyright (c) 1997-2005 The ClanLib Team ** ** This software is provided 'as-is', without any express or implied ** warranty. In no event will the authors be held liable for any damages ** arising from the use of this software. ** ** Permission is granted to anyone to use this software for any purpose, ** including commercial applications, and to alter it and redistribute it ** freely, subject to the following restrictions: ** ** 1. The origin of this software must not be misrepresented; you must not ** claim that you wrote the original software. If you use this software ** in a product, an acknowledgment in the product documentation would be ** appreciated but is not required. ** 2. Altered source versions must be plainly marked as such, and must not be ** misrepresented as being the original software. ** 3. This notice may not be removed or altered from any source distribution. ** ** Note: Some of the libraries ClanLib may link to may have additional ** requirements or restrictions. ** ** File Author(s): ** ** Magnus Norddahl ** (if your name is missing here, please add it) */ #include "Core/precomp.h" #include "API/Core/System/event_trigger.h" #include "event_trigger_generic.h" #ifdef WIN32 #include "Core/System/Win32/event_trigger_win32.h" #else #include "Core/System/Unix/event_trigger_unix.h" #endif ///////////////////////////////////////////////////////////////////////////// // CL_EventTrigger construction: CL_EventTrigger::CL_EventTrigger() { #ifdef WIN32 impl = new CL_EventTrigger_Win32; #else impl = new CL_EventTrigger_Unix; #endif reset(); } CL_EventTrigger::CL_EventTrigger(const CL_EventTrigger ©) : impl(copy.impl) { } CL_EventTrigger::~CL_EventTrigger() { } ///////////////////////////////////////////////////////////////////////////// // CL_EventTrigger attributes: bool CL_EventTrigger::get_flag() const { return impl->get_flag(); } ///////////////////////////////////////////////////////////////////////////// // CL_EventTrigger operations: void CL_EventTrigger::reset() const { impl->reset(); } void CL_EventTrigger::set_flag() { impl->set_flag(); } bool CL_EventTrigger::wait(int timeout) { return impl->wait(timeout); } ///////////////////////////////////////////////////////////////////////////// // CL_EventTrigger implementation: