/* ** ClanLib SDK ** Copyright (c) 1997-2005 The ClanLib Team ** ** This software is provided 'as-is', without any express or implied ** warranty. In no event will the authors be held liable for any damages ** arising from the use of this software. ** ** Permission is granted to anyone to use this software for any purpose, ** including commercial applications, and to alter it and redistribute it ** freely, subject to the following restrictions: ** ** 1. The origin of this software must not be misrepresented; you must not ** claim that you wrote the original software. If you use this software ** in a product, an acknowledgment in the product documentation would be ** appreciated but is not required. ** 2. Altered source versions must be plainly marked as such, and must not be ** misrepresented as being the original software. ** 3. This notice may not be removed or altered from any source distribution. ** ** Note: Some of the libraries ClanLib may link to may have additional ** requirements or restrictions. ** ** File Author(s): ** ** Magnus Norddahl ** (if your name is missing here, please add it) ** ** File purpose: ** This file is the WinMain entry point. It will setup the clanCore ** win32 environment. ** ** This file also contain the win32 specific implementations ** of the CL_System class. ** ** The win32 versions of CL_SetupCore functions are also defined here. */ #include "Core/precomp.h" // visual c++: precompiled header file MUST be mentioned FIRST. #ifdef BORLAND #include #pragma hdrstop #endif #include "init_win32.h" #include "API/Core/System/keep_alive.h" #include "API/Core/System/setupcore.h" #include "API/Core/System/error.h" #include "API/Core/System/clanstring.h" #include "API/Core/System/cl_assert.h" class CL_Win32Event_Dispatcher : public CL_KeepAlive { public: virtual void keep_alive(); }; // Setup a CL_System::keep_alive() listener that will read win32 events // and dispatch them. CL_Win32Event_Dispatcher *event_dispatcher = NULL; void CL_SetupCore::set_instance(HINSTANCE hInstance) { CL_System_Win32::hInstance = hInstance; } static int init_ref_count = 0; void init_system() { init_ref_count++; if (init_ref_count > 1) return; event_dispatcher = new CL_Win32Event_Dispatcher; // if you get this assertion, you forgot to call CL_SetupCore::set_instance() // prior to CL_SetupCore::init(). cl_assert(CL_System_Win32::hInstance != NULL); // Redirect C++ output streams to the output window in developer studio: // std::cout = iostream(&debug_buf); // cerr = iostream(&debug_buf); } void deinit_system() { init_ref_count--; if (init_ref_count > 0) return; delete event_dispatcher; event_dispatcher = NULL; } void CL_Win32Event_Dispatcher::keep_alive() { // Check for win32 events and dispatch them to MainMessageHandler(). MSG msg; while (PeekMessage(&msg, NULL, 0, 0, PM_NOREMOVE) == TRUE) { int ret = GetMessage(&msg, NULL, 0, 0); if (ret > 0) { TranslateMessage(&msg); DispatchMessage(&msg); } else { if (ret == 0) throw CL_Error("WM_QUIT"); else throw CL_Error(CL_String::from_int(GetLastError())); } } } // Win32 implementation of CL_System functions: unsigned int CL_System::sys_time() { static LARGE_INTEGER perf_frequency, perf_counter; static bool first_time = true; if (first_time) { QueryPerformanceFrequency(&perf_frequency); perf_frequency.QuadPart /= 1000; first_time = false; } QueryPerformanceCounter(&perf_counter); return (unsigned int) (perf_counter.QuadPart / perf_frequency.QuadPart); } void CL_System::sleep(int millis) { Sleep(millis); } std::string CL_System::get_exe_path() { // Get path to executable: TCHAR szDllName[_MAX_PATH]; TCHAR szDrive[_MAX_DRIVE]; TCHAR szDir[_MAX_DIR]; TCHAR szFilename[256]; TCHAR szExt[256]; GetModuleFileName(0, szDllName, _MAX_PATH); _splitpath(szDllName, szDrive, szDir, szFilename, szExt); return std::string(szDrive) + std::string(szDir); } // Global vars: HINSTANCE CL_System_Win32::hInstance = NULL;