/* ** ClanLib SDK ** Copyright (c) 1997-2005 The ClanLib Team ** ** This software is provided 'as-is', without any express or implied ** warranty. In no event will the authors be held liable for any damages ** arising from the use of this software. ** ** Permission is granted to anyone to use this software for any purpose, ** including commercial applications, and to alter it and redistribute it ** freely, subject to the following restrictions: ** ** 1. The origin of this software must not be misrepresented; you must not ** claim that you wrote the original software. If you use this software ** in a product, an acknowledgment in the product documentation would be ** appreciated but is not required. ** 2. Altered source versions must be plainly marked as such, and must not be ** misrepresented as being the original software. ** 3. This notice may not be removed or altered from any source distribution. ** ** Note: Some of the libraries ClanLib may link to may have additional ** requirements or restrictions. ** ** File Author(s): ** ** Magnus Norddahl ** Emanuel Greisen ** (if your name is missing here, please add it) */ #ifndef header_surface_outline_generic #define header_surface_outline_generic #include "API/Display/Collision/collision_outline.h" #include "Display/Collision/collision_outline_generic.h" #include "API/Display/Collision/contour.h" #include "API/Display/Collision/outline_circle.h" #include "API/Display/Collision/outline_accuracy.h" #include "API/Core/Math/rect.h" class CL_OutlineProvider; class CL_CollisionOutline_Generic { //! Construction: public: CL_CollisionOutline_Generic(); CL_CollisionOutline_Generic( CL_OutlineProvider *provider, CL_OutlineAccuracy accuracy ); ~CL_CollisionOutline_Generic(); //! Attributes: public: std::vector contours; bool do_inside_test; int width, height; float angle; //float radius; CL_Circlef minimum_enclosing_disc; CL_Pointf position; CL_Pointf scale_factor; CL_Pointf translation_offset; CL_Origin translation_origin; CL_Pointf rotation_hotspot; CL_Origin rotation_origin; bool collision_info_points; bool collision_info_normals; bool collision_info_meta; bool collision_info_pen_depth; ///< points || normals || meta (quick way of seeing if any info is collected) bool collision_info_collect; std::vector collision_info; //! Operations: public: void set_translation(float x, float y, bool offset_points=false); void set_scale(float sx, float sy); void set_angle(float angle); void rotate(float angle); void optimize(unsigned char check_distance, float corner_angle); void save(const std::string &filename, CL_OutputSourceProvider *provider) const; bool collide( const CL_CollisionOutline &outline, bool remove_old_collision_info); bool point_inside( const CL_Pointf &point ) const; static bool point_inside_contour( const CL_Pointf &point, const CL_Contour &contour); bool contours_collide(const CL_Contour &contour1, const CL_Contour &contour2, bool do_subcirle_test=true); static void calculate_penetration_depth(std::vector &collision_info); void calculate_radius(); void calculate_sub_circles(float radius_multiplier=3.5f); void calculate_smallest_enclosing_discs(); void calculate_convex_hulls(); inline bool line_bounding_box_overlap( const std::vector &rect1, const std::vector &rect2, int i, int j, int i2, int j2 ) const; }; #endif