/* ** ClanLib SDK ** Copyright (c) 1997-2005 The ClanLib Team ** ** This software is provided 'as-is', without any express or implied ** warranty. In no event will the authors be held liable for any damages ** arising from the use of this software. ** ** Permission is granted to anyone to use this software for any purpose, ** including commercial applications, and to alter it and redistribute it ** freely, subject to the following restrictions: ** ** 1. The origin of this software must not be misrepresented; you must not ** claim that you wrote the original software. If you use this software ** in a product, an acknowledgment in the product documentation would be ** appreciated but is not required. ** 2. Altered source versions must be plainly marked as such, and must not be ** misrepresented as being the original software. ** 3. This notice may not be removed or altered from any source distribution. ** ** Note: Some of the libraries ClanLib may link to may have additional ** requirements or restrictions. ** ** File Author(s): ** ** Harry Storbacka ** Magnus Norddahl ** (if your name is missing here, please add it) */ #ifndef header_outline_provider_bitmap_generic #define header_outline_provider_bitmap_generic #include "API/Display/Collision/contour.h" class CL_PixelBuffer; class CL_OutlineProviderBitmap_Generic { //!Construction public: CL_OutlineProviderBitmap_Generic(CL_PixelBuffer pbuf, int alpha_limit=128, bool get_insides=true); ~CL_OutlineProviderBitmap_Generic(); //!Attributes std::vector contours; int width, height; private: // find the start point of the next outline CL_Pointf find_next_contour_start(unsigned int x, unsigned int y); // add the next point void get_next_point(std::vector &points); // test if a point is already included in some outline CL_Contour *point_in_outline(unsigned int x, unsigned int y); // test if a pixel is alpha or opaque bool is_opaque(int x, int y); // test if a corner is part of an edge bool is_edge(int x, int y); inline unsigned char &get_corner(int x, int y) { return data[y*(width+1)+x]; } // Find the contours void find_contours(); unsigned char *data; unsigned char last_corner; bool get_insides; int alpha_limit; int alpha_pixel; CL_PixelBuffer &pb; CL_Point last_point; enum MoveDir { DIR_LEFT=0, DIR_RIGHT, DIR_UP, DIR_DOWN } last_dir; }; #endif