/* ** ClanLib SDK ** Copyright (c) 1997-2005 The ClanLib Team ** ** This software is provided 'as-is', without any express or implied ** warranty. In no event will the authors be held liable for any damages ** arising from the use of this software. ** ** Permission is granted to anyone to use this software for any purpose, ** including commercial applications, and to alter it and redistribute it ** freely, subject to the following restrictions: ** ** 1. The origin of this software must not be misrepresented; you must not ** claim that you wrote the original software. If you use this software ** in a product, an acknowledgment in the product documentation would be ** appreciated but is not required. ** 2. Altered source versions must be plainly marked as such, and must not be ** misrepresented as being the original software. ** 3. This notice may not be removed or altered from any source distribution. ** ** Note: Some of the libraries ClanLib may link to may have additional ** requirements or restrictions. ** ** File Author(s): ** ** Magnus Norddahl ** (if your name is missing here, please add it) */ #include "Display/display_precomp.h" #include "dc_buffer_generic.h" // Define DIBSECTION to share pixelbuffer data with GDI. Currently fucks up colors tho. // #define USE_DIBSECTION ///////////////////////////////////////////////////////////////////////////// // CL_DeviceContextBuffer_Generic construction: CL_DeviceContextBuffer_Generic::CL_DeviceContextBuffer_Generic(HDC reference_dc, int bitmap_width, int bitmap_height, bool monocrome_alpha) { ref_dc = reference_dc; // Find the pixelformat properties for the reference DC: unsigned int red_mask = 0xff0000; unsigned int green_mask = 0x00ff00; unsigned int blue_mask = 0x0000ff; // Setup pixelbuffer format info: if (monocrome_alpha) { format.set_red_mask(red_mask); format.set_green_mask(red_mask); format.set_blue_mask(red_mask); format.set_alpha_mask(blue_mask); format.set_depth(32); } else { format.set_red_mask(red_mask); format.set_green_mask(green_mask); format.set_blue_mask(blue_mask); format.set_alpha_mask(0); format.set_depth(32); } width = bitmap_width; height = bitmap_height; pitch = width*4; // Create DC and bitmap for pixelbuffer: memory_dc = CreateCompatibleDC(ref_dc); memset(&bitmap_info, 0, sizeof(BITMAPINFO)); bitmap_info.bmiHeader.biSize = sizeof(BITMAPINFOHEADER); bitmap_info.bmiHeader.biWidth = width; bitmap_info.bmiHeader.biHeight = -height; bitmap_info.bmiHeader.biPlanes = 1; bitmap_info.bmiHeader.biBitCount = 32; bitmap_info.bmiHeader.biCompression = BI_BITFIELDS; bitmap_info.bmiHeader.biSizeImage = pitch*height; bitmap_info.bmiColors[0].rgbRed = red_mask; bitmap_info.bmiColors[0].rgbGreen = green_mask; bitmap_info.bmiColors[0].rgbBlue = blue_mask; #ifdef USE_DIBSECTION bitmap = CreateDIBSection(ref_dc, &bitmap_info, DIB_RGB_COLORS, (LPVOID *) &data, 0, 0); #else bitmap = CreateCompatibleBitmap(ref_dc, width, height); first_lock = true; data = 0; #endif orig_bitmap = (HBITMAP) SelectObject(memory_dc, bitmap); } CL_DeviceContextBuffer_Generic::~CL_DeviceContextBuffer_Generic() { #ifndef USE_DIBSECTION delete[] data; #endif SelectObject(memory_dc, orig_bitmap); DeleteObject(bitmap); DeleteDC(memory_dc); } ///////////////////////////////////////////////////////////////////////////// // CL_DeviceContextBuffer_Generic operations: void *CL_DeviceContextBuffer_Generic::get_data() { return data; } void CL_DeviceContextBuffer_Generic::perform_lock() { #ifdef USE_DIBSECTION // We call GdiFlush() here to ensure that any operations on the device context actually finished when // application start accessing the data. GdiFlush(); #else if (first_lock) { data = new unsigned char[pitch*height]; /*int scanlines =*/ GetDIBits(memory_dc, bitmap, 0, height, data, &bitmap_info, DIB_RGB_COLORS); first_lock = false; } #endif } void CL_DeviceContextBuffer_Generic::perform_unlock() { } ///////////////////////////////////////////////////////////////////////////// // CL_DeviceContextBuffer_Generic implementation: