/* ** ClanLib SDK ** Copyright (c) 1997-2005 The ClanLib Team ** ** This software is provided 'as-is', without any express or implied ** warranty. In no event will the authors be held liable for any damages ** arising from the use of this software. ** ** Permission is granted to anyone to use this software for any purpose, ** including commercial applications, and to alter it and redistribute it ** freely, subject to the following restrictions: ** ** 1. The origin of this software must not be misrepresented; you must not ** claim that you wrote the original software. If you use this software ** in a product, an acknowledgment in the product documentation would be ** appreciated but is not required. ** 2. Altered source versions must be plainly marked as such, and must not be ** misrepresented as being the original software. ** 3. This notice may not be removed or altered from any source distribution. ** ** Note: Some of the libraries ClanLib may link to may have additional ** requirements or restrictions. ** ** File Author(s): ** ** Magnus Norddahl ** (if your name is missing here, please add it) */ #ifndef header_display_window_win32 #define header_display_window_win32 #ifdef CL_API_DLL #ifdef CL_DISPLAY_EXPORT #define CL_API_DISPLAY __declspec(dllexport) #else #define CL_API_DISPLAY __declspec(dllimport) #endif #else #define CL_API_DISPLAY #endif #if _MSC_VER > 1000 #pragma once #endif #include "Display/display_window_generic.h" #include "API/Core/Math/rect.h" #include "API/Display/input_context.h" #include "API/Display/input_device.h" #include #include #if DIRECTINPUT_HEADER_VERSION < 0x0800 #error Found DirectX headers older than 8.0. Please download a newer directx, and make sure its FIRST in the include path and library path (Tools->Options->Directories in MSVC). #endif class CL_API_DISPLAY CL_DisplayWindow_Win32 : public CL_DisplayWindow_Generic { //! Construction: public: CL_DisplayWindow_Win32(); virtual ~CL_DisplayWindow_Win32(); //! Attributes: public: virtual int get_width() const; virtual int get_height() const; virtual bool is_fullscreen() const; virtual bool has_focus() const; virtual int get_buffer_count() const; virtual bool get_keycode(int keycode) const; HWND get_hwnd() { return hwnd; } virtual CL_InputContext *get_ic() { return &input_context; } const CL_Rect &get_layer_position() const { return layered_position; } LPDIRECTINPUT8 get_directinput() const { return directinput; } CL_Point mouse_pos; bool left_ctrl_down, left_alt_down, left_shift_down; bool right_ctrl_down, right_alt_down, right_shift_down; //! Operations: public: virtual void set_fullscreen(int width, int height, int bpp, int refresh_rate); virtual void set_windowed(); virtual void set_title(const std::string &title); virtual void set_position(const CL_Rect &pos); virtual void set_position(int x, int y); virtual void set_size(int width, int height); virtual void set_buffer_count(int flipping_buffers); virtual void update(const CL_Rect &rect); virtual void flip(int interval); virtual void create_window(const CL_DisplayWindowDescription &desc); virtual void destroy_window(); virtual void show_system_cursor(); virtual void hide_system_cursor(); void set_videomode(int width, int height, int bpp, int refresh_rate); void restore_videomode(); virtual bool received_event(UINT uMsg, WPARAM wParam, LPARAM lParam); //! Implementation: private: //: Creates the initial window based on the window description. void create_new_window(const CL_DisplayWindowDescription &desc); //: Updates the already created window to new window description. void modify_window(const CL_DisplayWindowDescription &desc); static BOOL CALLBACK enum_windows_callback_save(HWND hwnd, LPARAM lParam); static BOOL CALLBACK enum_windows_callback_restore(HWND hwnd, LPARAM lParam); static BOOL CALLBACK enum_devices_callback(LPCDIDEVICEINSTANCE lpddi, LPVOID pvRef); void received_keyboard_input(UINT uMsg, WPARAM wParam, LPARAM lParam); void received_mouse_input(UINT uMsg, WPARAM wParam, LPARAM lParam); void received_mouse_move(UINT uMsg, WPARAM wParam, LPARAM lParam); static std::map window_map; static LONG WINAPI message_handler( HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam); CL_InputContext input_context; CL_InputDevice keyboard; CL_InputDevice mouse; HWND hwnd; std::string title; bool fullscreen; bool allow_resize; bool layered; CL_Rect layered_position; int bpp; unsigned char keys_down[256]; int previous_key_down; int repeat_count; CL_Rect saved_position; LPDIRECTINPUT8 directinput; std::map< HWND, std::pair > saved_window_positions; }; #endif