/* ** ClanLib SDK ** Copyright (c) 1997-2005 The ClanLib Team ** ** This software is provided 'as-is', without any express or implied ** warranty. In no event will the authors be held liable for any damages ** arising from the use of this software. ** ** Permission is granted to anyone to use this software for any purpose, ** including commercial applications, and to alter it and redistribute it ** freely, subject to the following restrictions: ** ** 1. The origin of this software must not be misrepresented; you must not ** claim that you wrote the original software. If you use this software ** in a product, an acknowledgment in the product documentation would be ** appreciated but is not required. ** 2. Altered source versions must be plainly marked as such, and must not be ** misrepresented as being the original software. ** 3. This notice may not be removed or altered from any source distribution. ** ** Note: Some of the libraries ClanLib may link to may have additional ** requirements or restrictions. ** ** File Author(s): ** ** Magnus Norddahl ** (if your name is missing here, please add it) */ #include #include "Display/display_precomp.h" #include "input_device_win32keyboard.h" #include "display_window_win32.h" ///////////////////////////////////////////////////////////////////////////// // CL_InputDevice_Win32Keyboard construction: CL_InputDevice_Win32Keyboard::CL_InputDevice_Win32Keyboard(CL_DisplayWindow_Win32 *window) : window(window) { type = CL_InputDevice::keyboard; } CL_InputDevice_Win32Keyboard::~CL_InputDevice_Win32Keyboard() { } ///////////////////////////////////////////////////////////////////////////// // CL_InputDevice_Win32Keyboard attributes: bool CL_InputDevice_Win32Keyboard::get_keycode(int keycode) const { // Ignore all key events when we don't have focus if (!window->has_focus()) return false; return (GetKeyState(keycode) & 0xfe) != 0; } std::string CL_InputDevice_Win32Keyboard::get_key_name(int virtual_key) const { char name[1024]; UINT scancode = MapVirtualKey(virtual_key, 0); int length = GetKeyNameText(scancode << 16, name, 1024); return std::string(name, length); } float CL_InputDevice_Win32Keyboard::get_axis(int index) const { return 0.0f; } std::string CL_InputDevice_Win32Keyboard::get_name() const { return "System Keyboard"; } int CL_InputDevice_Win32Keyboard::get_axis_count() const { return 0; } int CL_InputDevice_Win32Keyboard::get_button_count() const { return -1; } ///////////////////////////////////////////////////////////////////////////// // CL_InputDevice_Win32Keyboard operations: ///////////////////////////////////////////////////////////////////////////// // CL_InputDevice_Win32Keyboard implementation: