/* ** ClanLib SDK ** Copyright (c) 1997-2005 The ClanLib Team ** ** This software is provided 'as-is', without any express or implied ** warranty. In no event will the authors be held liable for any damages ** arising from the use of this software. ** ** Permission is granted to anyone to use this software for any purpose, ** including commercial applications, and to alter it and redistribute it ** freely, subject to the following restrictions: ** ** 1. The origin of this software must not be misrepresented; you must not ** claim that you wrote the original software. If you use this software ** in a product, an acknowledgment in the product documentation would be ** appreciated but is not required. ** 2. Altered source versions must be plainly marked as such, and must not be ** misrepresented as being the original software. ** 3. This notice may not be removed or altered from any source distribution. ** ** Note: Some of the libraries ClanLib may link to may have additional ** requirements or restrictions. ** ** File Author(s): ** ** Magnus Norddahl ** (if your name is missing here, please add it) */ #include "Display/display_precomp.h" #include "API/Display/input_event.h" #include "API/Core/System/clanstring.h" #include "input_device_win32mouse.h" #include "display_window_win32.h" #include ///////////////////////////////////////////////////////////////////////////// // CL_InputDevice_Win32Mouse construction: CL_InputDevice_Win32Mouse::CL_InputDevice_Win32Mouse(CL_DisplayWindow_Win32 *window) : window(window) { type = CL_InputDevice::mouse; for (int i=0; i<32; i++) key_states[i] = false; slots.connect(sig_key_down, this, &CL_InputDevice_Win32Mouse::on_key_down); slots.connect(sig_key_up, this, &CL_InputDevice_Win32Mouse::on_key_up); } CL_InputDevice_Win32Mouse::~CL_InputDevice_Win32Mouse() { } ///////////////////////////////////////////////////////////////////////////// // CL_InputDevice_Win32Mouse attributes: int CL_InputDevice_Win32Mouse::get_x() const { POINT cursor_pos; GetCursorPos(&cursor_pos); BOOL res = ScreenToClient(window->get_hwnd(), &cursor_pos); if (res == FALSE) return 0; return cursor_pos.x; } int CL_InputDevice_Win32Mouse::get_y() const { POINT cursor_pos; GetCursorPos(&cursor_pos); BOOL res = ScreenToClient(window->get_hwnd(), &cursor_pos); if (res == FALSE) return 0; return cursor_pos.y; } bool CL_InputDevice_Win32Mouse::get_keycode(int keycode) const { if (keycode < 0 || keycode >= 32) return false; return key_states[keycode]; } std::string CL_InputDevice_Win32Mouse::get_key_name(int id) const { switch (id) { case 0: return "Mouse left"; case 1: return "Mouse right"; case 2: return "Mouse middle"; case 3: return "Mouse wheel up"; case 4: return "Mouse wheel down"; } return CL_String::format("Mouse button %1", id); } float CL_InputDevice_Win32Mouse::get_axis(int index) const { return 0.0f; } std::string CL_InputDevice_Win32Mouse::get_name() const { return "System Mouse"; } int CL_InputDevice_Win32Mouse::get_axis_count() const { return 0; } int CL_InputDevice_Win32Mouse::get_button_count() const { return -1; } ///////////////////////////////////////////////////////////////////////////// // CL_InputDevice_Win32Mouse operations: void CL_InputDevice_Win32Mouse::set_position(int x, int y) { POINT pt; pt.x = x; pt.y = y; ClientToScreen(window->get_hwnd(), &pt); SetCursorPos(pt.x, pt.y); } ///////////////////////////////////////////////////////////////////////////// // CL_InputDevice_Win32Mouse implementation: void CL_InputDevice_Win32Mouse::on_key_down(const CL_InputEvent &event) { key_states[event.id] = true; } void CL_InputDevice_Win32Mouse::on_key_up(const CL_InputEvent &event) { key_states[event.id] = false; }