/* ** ClanLib SDK ** Copyright (c) 1997-2005 The ClanLib Team ** ** This software is provided 'as-is', without any express or implied ** warranty. In no event will the authors be held liable for any damages ** arising from the use of this software. ** ** Permission is granted to anyone to use this software for any purpose, ** including commercial applications, and to alter it and redistribute it ** freely, subject to the following restrictions: ** ** 1. The origin of this software must not be misrepresented; you must not ** claim that you wrote the original software. If you use this software ** in a product, an acknowledgment in the product documentation would be ** appreciated but is not required. ** 2. Altered source versions must be plainly marked as such, and must not be ** misrepresented as being the original software. ** 3. This notice may not be removed or altered from any source distribution. ** ** Note: Some of the libraries ClanLib may link to may have additional ** requirements or restrictions. ** ** File Author(s): ** ** Magnus Norddahl ** (if your name is missing here, please add it) */ #ifndef header_display_window_generic #define header_display_window_generic #ifdef CL_API_DLL #ifdef CL_DISPLAY_EXPORT #define CL_API_DISPLAY __declspec(dllexport) #else #define CL_API_DISPLAY __declspec(dllimport) #endif #else #define CL_API_DISPLAY #endif #if _MSC_VER > 1000 #pragma once #endif #include "API/Display/display_window.h" #include "API/Display/sprite.h" class CL_DisplayWindowDescription; class CL_DisplayMode; class CL_API_DISPLAY CL_DisplayWindow_Generic { //! Construction: public: CL_DisplayWindow_Generic(); virtual ~CL_DisplayWindow_Generic(); //! Attributes: public: virtual int get_width() const=0; virtual int get_height() const=0; virtual bool is_fullscreen() const=0; virtual bool has_focus() const=0; virtual CL_PixelBuffer get_buffer(int i) const=0; virtual int get_buffer_count() const=0; virtual CL_GraphicContext *get_gc()=0; virtual CL_InputContext *get_ic()=0; //: CL_Display's 'current window' reference. static CL_DisplayWindow *current; //! Operations: public: void add_ref(); void release_ref(); virtual void create_window(const CL_DisplayWindowDescription &desc)=0; virtual void set_fullscreen(int width, int height, int bpp, int refresh_rate)=0; virtual void set_windowed()=0; virtual void set_title(const std::string &title)=0; virtual void set_position(const CL_Rect &pos)=0; virtual void set_position(int x, int y)=0; virtual void set_size(int width, int height)=0; virtual void set_buffer_count(int flipping_buffers)=0; virtual void update(const CL_Rect &rect)=0; virtual void flip(int interval)=0; virtual void show_system_cursor()=0; virtual void hide_system_cursor()=0; void do_flip(int interval); void set_cursor(const CL_Sprite &sprite); void show_cursor(); void hide_cursor(); //! Signals: public: CL_Signal_v2 sig_resize; CL_Signal_v1 sig_paint; CL_Signal_v0 sig_lost_focus; CL_Signal_v0 sig_got_focus; CL_Signal_v0 sig_window_close; //! Implementation: private: virtual void cursor_changed() { return; } CL_Sprite cursor; bool cursor_visible; int ref_count; }; #endif