/* ** ClanLib SDK ** Copyright (c) 1997-2005 The ClanLib Team ** ** This software is provided 'as-is', without any express or implied ** warranty. In no event will the authors be held liable for any damages ** arising from the use of this software. ** ** Permission is granted to anyone to use this software for any purpose, ** including commercial applications, and to alter it and redistribute it ** freely, subject to the following restrictions: ** ** 1. The origin of this software must not be misrepresented; you must not ** claim that you wrote the original software. If you use this software ** in a product, an acknowledgment in the product documentation would be ** appreciated but is not required. ** 2. Altered source versions must be plainly marked as such, and must not be ** misrepresented as being the original software. ** 3. This notice may not be removed or altered from any source distribution. ** ** Note: Some of the libraries ClanLib may link to may have additional ** requirements or restrictions. ** ** File Author(s): ** ** Magnus Norddahl ** (if your name is missing here, please add it) */ #include "Display/display_precomp.h" #include "API/Display/input_buffer.h" #include "API/Display/input_context.h" #include "input_buffer_generic.h" ///////////////////////////////////////////////////////////////////////////// // CL_InputBuffer construction: CL_InputBuffer::CL_InputBuffer() : impl(new CL_InputBuffer_Generic) { impl->add_ref(); } CL_InputBuffer::CL_InputBuffer(CL_InputDevice &device) : impl(new CL_InputBuffer_Generic) { add_device(device); impl->add_ref(); } CL_InputBuffer::CL_InputBuffer(CL_InputContext *ic) : impl(new CL_InputBuffer_Generic) { add_devices(ic); impl->add_ref(); } CL_InputBuffer::CL_InputBuffer(const CL_InputBuffer ©) : impl(copy.impl) { if (impl) impl->add_ref(); } CL_InputBuffer::~CL_InputBuffer() { if (impl) impl->release_ref(); } ///////////////////////////////////////////////////////////////////////////// // CL_InputBuffer attributes: int CL_InputBuffer::keys_left() const { return impl->buffer.size(); } CL_InputEvent CL_InputBuffer::peek_key() const { if (impl->buffer.empty()) return CL_InputEvent(); return impl->buffer.front(); } ///////////////////////////////////////////////////////////////////////////// // CL_InputBuffer operations: CL_InputBuffer &CL_InputBuffer::operator =(const CL_InputBuffer ©) { if (impl) impl->release_ref(); impl = copy.impl; if (impl) impl->add_ref(); return *this; } void CL_InputBuffer::add_device(CL_InputDevice &device) { impl->slots.connect(device.sig_key_down(), impl, &CL_InputBuffer_Generic::on_key_down); impl->slots.connect(device.sig_key_up(), impl, &CL_InputBuffer_Generic::on_key_up); } void CL_InputBuffer::add_devices(CL_InputContext *ic) { for (int k = 0; k < ic->get_keyboard_count(); k++) { impl->slots.connect(ic->get_keyboard(k).sig_key_down(), impl, &CL_InputBuffer_Generic::on_key_down); impl->slots.connect(ic->get_keyboard(k).sig_key_up(), impl, &CL_InputBuffer_Generic::on_key_up); } for (int m = 0; m < ic->get_mouse_count(); m++) { impl->slots.connect(ic->get_mouse(m).sig_key_down(), impl, &CL_InputBuffer_Generic::on_key_down); impl->slots.connect(ic->get_mouse(m).sig_key_up(), impl, &CL_InputBuffer_Generic::on_key_up); } for (int j = 0; j < ic->get_joystick_count(); j++) { impl->slots.connect(ic->get_joystick(j).sig_key_down(), impl, &CL_InputBuffer_Generic::on_key_down); impl->slots.connect(ic->get_joystick(j).sig_key_up(), impl, &CL_InputBuffer_Generic::on_key_up); } } CL_InputEvent CL_InputBuffer::pop_key() { if (impl->buffer.empty()) return CL_InputEvent(); CL_InputEvent k = impl->buffer.front(); impl->buffer.pop(); return k; } void CL_InputBuffer::clear() { impl->buffer = std::queue(); } ///////////////////////////////////////////////////////////////////////////// // CL_InputBuffer implementation: