/* ** ClanLib SDK ** Copyright (c) 1997-2005 The ClanLib Team ** ** This software is provided 'as-is', without any express or implied ** warranty. In no event will the authors be held liable for any damages ** arising from the use of this software. ** ** Permission is granted to anyone to use this software for any purpose, ** including commercial applications, and to alter it and redistribute it ** freely, subject to the following restrictions: ** ** 1. The origin of this software must not be misrepresented; you must not ** claim that you wrote the original software. If you use this software ** in a product, an acknowledgment in the product documentation would be ** appreciated but is not required. ** 2. Altered source versions must be plainly marked as such, and must not be ** misrepresented as being the original software. ** 3. This notice may not be removed or altered from any source distribution. ** ** Note: Some of the libraries ClanLib may link to may have additional ** requirements or restrictions. ** ** File Author(s): ** ** Magnus Norddahl ** (if your name is missing here, please add it) */ #include "Display/display_precomp.h" #include "API/Display/input_button.h" #include "input_button_generic.h" ///////////////////////////////////////////////////////////////////////////// // CL_InputButton construction: CL_InputButton::CL_InputButton() : impl(new CL_InputButton_Generic) { } CL_InputButton::CL_InputButton(const CL_InputButton ©) : impl(new CL_InputButton_Generic) { // TODO: } CL_InputButton::~CL_InputButton() { } ///////////////////////////////////////////////////////////////////////////// // CL_InputButton attributes: int CL_InputButton::peek_pressed() const { return impl->presses; } CL_InputEvent CL_InputButton::peek_key() const { // TODO: return CL_InputEvent(); } ///////////////////////////////////////////////////////////////////////////// // CL_InputButton operations: CL_InputButton &CL_InputButton::operator =(const CL_InputButton ©) { // TODO: return *this; } void CL_InputButton::bind(const CL_KeyBinding &key) { impl->bind(key); } void CL_InputButton::unbind(const CL_KeyBinding &key) { impl->unbind(key); } void CL_InputButton::unbind_all() { impl->bindings.clear(); } const std::list &CL_InputButton::get_bindings() const { return impl->bindings; } int CL_InputButton::pop_pressed() { int presses = impl->presses; impl->presses = 0; return presses; } CL_InputEvent CL_InputButton::pop_key() { impl->presses = 0; return CL_InputEvent(); } void CL_InputButton::clear() { impl->presses = 0; } ///////////////////////////////////////////////////////////////////////////// // CL_InputButton implementation: