/* ** ClanLib SDK ** Copyright (c) 1997-2005 The ClanLib Team ** ** This software is provided 'as-is', without any express or implied ** warranty. In no event will the authors be held liable for any damages ** arising from the use of this software. ** ** Permission is granted to anyone to use this software for any purpose, ** including commercial applications, and to alter it and redistribute it ** freely, subject to the following restrictions: ** ** 1. The origin of this software must not be misrepresented; you must not ** claim that you wrote the original software. If you use this software ** in a product, an acknowledgment in the product documentation would be ** appreciated but is not required. ** 2. Altered source versions must be plainly marked as such, and must not be ** misrepresented as being the original software. ** 3. This notice may not be removed or altered from any source distribution. ** ** Note: Some of the libraries ClanLib may link to may have additional ** requirements or restrictions. ** ** File Author(s): ** ** Magnus Norddahl ** (if your name is missing here, please add it) */ #include "Display/display_precomp.h" #include "input_button_generic.h" ///////////////////////////////////////////////////////////////////////////// // CL_InputButton_Generic construction: ///////////////////////////////////////////////////////////////////////////// // CL_InputButton_Generic attributes: ///////////////////////////////////////////////////////////////////////////// // CL_InputButton_Generic operations: void CL_InputButton_Generic::bind(const CL_KeyBinding &key) { bindings.push_back(key); slots.connect(key.get_device().sig_key_down(), this, &CL_InputButton_Generic::on_input_down); } void CL_InputButton_Generic::unbind(const CL_KeyBinding &key) { // TODO: Remove slot bindings.remove(key); } ///////////////////////////////////////////////////////////////////////////// // CL_InputButton_Generic implementation: void CL_InputButton_Generic::on_input_down(const CL_InputEvent &key) { for(std::list::iterator it = bindings.begin(); it != bindings.end();it++) { if(key.id == it->get_keycode()) { presses++; return; } } } void CL_InputButton_Generic::on_input_up(const CL_InputEvent &key) { // TODO: // What needs to be done exactly? // --MSR April 22, 2003 }