/* ** ClanLib SDK ** Copyright (c) 1997-2005 The ClanLib Team ** ** This software is provided 'as-is', without any express or implied ** warranty. In no event will the authors be held liable for any damages ** arising from the use of this software. ** ** Permission is granted to anyone to use this software for any purpose, ** including commercial applications, and to alter it and redistribute it ** freely, subject to the following restrictions: ** ** 1. The origin of this software must not be misrepresented; you must not ** claim that you wrote the original software. If you use this software ** in a product, an acknowledgment in the product documentation would be ** appreciated but is not required. ** 2. Altered source versions must be plainly marked as such, and must not be ** misrepresented as being the original software. ** 3. This notice may not be removed or altered from any source distribution. ** ** Note: Some of the libraries ClanLib may link to may have additional ** requirements or restrictions. ** ** File Author(s): ** ** Magnus Norddahl ** (if your name is missing here, please add it) */ #include "Display/display_precomp.h" #include "API/Core/System/error.h" #include "API/Display/input_context.h" #include "input_context_generic.h" ///////////////////////////////////////////////////////////////////////////// // CL_InputContext Construction: CL_InputContext::CL_InputContext() : impl(new CL_InputContext_Generic) { impl->add_ref(); } CL_InputContext::CL_InputContext(const CL_InputContext ©) : impl(copy.impl) { if (impl) impl->add_ref(); } CL_InputContext::~CL_InputContext() { if (impl) impl->release_ref(); } ///////////////////////////////////////////////////////////////////////////// // CL_InputContext Attributes: int CL_InputContext::get_keyboard_count() const { return impl->keyboards.size(); } int CL_InputContext::get_mouse_count() const { return impl->mice.size(); } int CL_InputContext::get_joystick_count() const { return impl->joysticks.size(); } CL_InputDevice &CL_InputContext::get_keyboard(int keyboard) { return impl->keyboards[keyboard]; } CL_InputDevice &CL_InputContext::get_mouse(int mouse) { return impl->mice[mouse]; } CL_InputDevice &CL_InputContext::get_joystick(int joystick) { return impl->joysticks[joystick]; } CL_InputDevice &CL_InputContext::get_device(const std::string& devicename) { size_t i; for (i = 0; i < impl->joysticks.size(); ++i) if (impl->joysticks[i].get_device_name() == devicename) return impl->joysticks[i]; for (i = 0; i < impl->keyboards.size(); ++i) if (impl->keyboards[i].get_device_name() == devicename) return impl->keyboards[i]; for (i = 0; i < impl->mice.size(); ++i) if (impl->mice[i].get_device_name() == devicename) return impl->mice[i]; throw CL_Error("Couldn't find CL_InputDevice named '" + devicename + "'"); } ///////////////////////////////////////////////////////////////////////////// // CL_InputContext operations: CL_InputContext &CL_InputContext::operator =(CL_InputContext ©) { if (impl == copy.impl) return *this; if (impl) impl->release_ref(); impl = copy.impl; if (impl) impl->add_ref(); return *this; } void CL_InputContext::clear() { impl->clear(); } void CL_InputContext::add_keyboard(const CL_InputDevice &keyboard) { impl->add_keyboard(keyboard); } void CL_InputContext::add_mouse(const CL_InputDevice &mouse) { impl->add_mouse(mouse); } void CL_InputContext::add_joystick(const CL_InputDevice &joystick) { impl->add_joystick(joystick); } ///////////////////////////////////////////////////////////////////////////// // CL_InputContext implementation: