/* ** ClanLib SDK ** Copyright (c) 1997-2005 The ClanLib Team ** ** This software is provided 'as-is', without any express or implied ** warranty. In no event will the authors be held liable for any damages ** arising from the use of this software. ** ** Permission is granted to anyone to use this software for any purpose, ** including commercial applications, and to alter it and redistribute it ** freely, subject to the following restrictions: ** ** 1. The origin of this software must not be misrepresented; you must not ** claim that you wrote the original software. If you use this software ** in a product, an acknowledgment in the product documentation would be ** appreciated but is not required. ** 2. Altered source versions must be plainly marked as such, and must not be ** misrepresented as being the original software. ** 3. This notice may not be removed or altered from any source distribution. ** ** Note: Some of the libraries ClanLib may link to may have additional ** requirements or restrictions. ** ** File Author(s): ** ** Magnus Norddahl ** (if your name is missing here, please add it) */ #ifndef header_input_context_generic #define header_input_context_generic #if _MSC_VER > 1000 #pragma once #endif #include #include "API/Display/input_device.h" class CL_InputEvent; //: Input events interface. class CL_InputContext_Generic { //! Construction: public: CL_InputContext_Generic(); ~CL_InputContext_Generic(); //! Attributes: public: std::vector keyboards; std::vector mice; std::vector joysticks; //! Operations: public: void add_ref(); void release_ref(); //: Removes all devices from this input context. void clear(); //: Adds a new keyboard to the input context. void add_keyboard(const CL_InputDevice &keyboard); //: Adds a new mouse to the input context. void add_mouse(const CL_InputDevice &mouse); //: Adds a new joystick to the input context. void add_joystick(const CL_InputDevice &joystick); //! Implementation: private: int ref_count; }; #endif