/* ** ClanLib SDK ** Copyright (c) 1997-2005 The ClanLib Team ** ** This software is provided 'as-is', without any express or implied ** warranty. In no event will the authors be held liable for any damages ** arising from the use of this software. ** ** Permission is granted to anyone to use this software for any purpose, ** including commercial applications, and to alter it and redistribute it ** freely, subject to the following restrictions: ** ** 1. The origin of this software must not be misrepresented; you must not ** claim that you wrote the original software. If you use this software ** in a product, an acknowledgment in the product documentation would be ** appreciated but is not required. ** 2. Altered source versions must be plainly marked as such, and must not be ** misrepresented as being the original software. ** 3. This notice may not be removed or altered from any source distribution. ** ** Note: Some of the libraries ClanLib may link to may have additional ** requirements or restrictions. ** ** File Author(s): ** ** Magnus Norddahl ** (if your name is missing here, please add it) */ #ifndef header_input_device_generic #define header_input_device_generic #ifdef CL_API_DLL #ifdef CL_DISPLAY_EXPORT #define CL_API_DISPLAY __declspec(dllexport) #else #define CL_API_DISPLAY __declspec(dllimport) #endif #else #define CL_API_DISPLAY #endif #if _MSC_VER > 1000 #pragma once #endif #include "API/Display/input_device.h" class CL_API_DISPLAY CL_InputDevice_Generic { //! Construction: public: CL_InputDevice_Generic(); virtual ~CL_InputDevice_Generic(); //! Attributes: public: //: The input device type. CL_InputDevice::Type type; //: Returns the x position of the device. virtual int get_x() const { return 0; } //: Returns the y position of the device. virtual int get_y() const { return 0; } //: Returns true if the passed key code is down for this device. virtual bool get_keycode(int keycode) const { return false; } //: Key name for specified identifier (A, B, C, Space, Enter, Backspace). virtual std::string get_key_name(int id) const = 0; //: Returns a generic string name for the specified key code. virtual std::string keyid_to_string(int keycode) const; //: Returns the key code for the specified generic string key name. virtual int string_to_keyid(const std::string &str) const; //: Returns the the current position of a joystick axis. virtual float get_axis(int index) const = 0; //: Returns the human-readable name of the device (i.e. 'Microsoft Sidewinder 3D'). virtual std::string get_name() const = 0; //: Return the hardware id/device for this device (i.e. '/dev/input/js0') virtual std::string get_device_name() const { return ""; } //: Returns the number of axes available on this device. virtual int get_axis_count() const = 0; //: Returns the number of buttons available on this device. //-
If used on a keyboard, this function returns -1.
virtual int get_button_count() const = 0; //! Operations: public: //: Sets the position of the device. //-Only valid for mouse.
virtual void set_position(int x, int y) {}; void add_ref(); void release_ref(); //! Signals: public: CL_Signal_v1