/* ** ClanLib SDK ** Copyright (c) 1997-2005 The ClanLib Team ** ** This software is provided 'as-is', without any express or implied ** warranty. In no event will the authors be held liable for any damages ** arising from the use of this software. ** ** Permission is granted to anyone to use this software for any purpose, ** including commercial applications, and to alter it and redistribute it ** freely, subject to the following restrictions: ** ** 1. The origin of this software must not be misrepresented; you must not ** claim that you wrote the original software. If you use this software ** in a product, an acknowledgment in the product documentation would be ** appreciated but is not required. ** 2. Altered source versions must be plainly marked as such, and must not be ** misrepresented as being the original software. ** 3. This notice may not be removed or altered from any source distribution. ** ** Note: Some of the libraries ClanLib may link to may have additional ** requirements or restrictions. ** ** File Author(s): ** ** Magnus Norddahl ** (if your name is missing here, please add it) */ #include "Display/display_precomp.h" #include "API/Display/keyboard.h" #include "API/Display/display.h" #include "API/Display/display_window.h" #include "API/Display/input_context.h" #include "API/Display/input_device.h" ///////////////////////////////////////////////////////////////////////////// // CL_Keyboard construction: ///////////////////////////////////////////////////////////////////////////// // CL_Keyboard attributes: #define get_ic() CL_Display::get_current_window()->get_ic() int CL_Keyboard::get_device_count() { return get_ic()->get_keyboard_count(); } CL_InputDevice &CL_Keyboard::get_device(int keyboard) { return get_ic()->get_keyboard(keyboard); } bool CL_Keyboard::get_keycode(int keycode, int keyboard) { return get_ic()->get_keyboard(keyboard).get_keycode(keycode); } std::string CL_Keyboard::get_key_name(int id) { return get_ic()->get_keyboard().get_key_name(id); } ///////////////////////////////////////////////////////////////////////////// // CL_Keyboard operations: ///////////////////////////////////////////////////////////////////////////// // CL_Keyboard signals: CL_Signal_v1 &CL_Keyboard::sig_key_down(int keyboard) { return get_ic()->get_keyboard(keyboard).sig_key_down(); } CL_Signal_v1 &CL_Keyboard::sig_key_up(int keyboard) { return get_ic()->get_keyboard(keyboard).sig_key_up(); } ///////////////////////////////////////////////////////////////////////////// // CL_Input implementation: