/* ** ClanLib SDK ** Copyright (c) 1997-2005 The ClanLib Team ** ** This software is provided 'as-is', without any express or implied ** warranty. In no event will the authors be held liable for any damages ** arising from the use of this software. ** ** Permission is granted to anyone to use this software for any purpose, ** including commercial applications, and to alter it and redistribute it ** freely, subject to the following restrictions: ** ** 1. The origin of this software must not be misrepresented; you must not ** claim that you wrote the original software. If you use this software ** in a product, an acknowledgment in the product documentation would be ** appreciated but is not required. ** 2. Altered source versions must be plainly marked as such, and must not be ** misrepresented as being the original software. ** 3. This notice may not be removed or altered from any source distribution. ** ** Note: Some of the libraries ClanLib may link to may have additional ** requirements or restrictions. ** ** File Author(s): ** ** Magnus Norddahl ** (if your name is missing here, please add it) */ #ifndef header_resourcedata_sprite_description #define header_resourcedata_sprite_description #if _MSC_VER > 1000 #pragma once #endif #include "API/Core/Resources/resourcedata.h" #include "API/Core/Resources/resource.h" #include "API/Display/sprite_description.h" class CL_ResourceData_SpriteDescription : public CL_ResourceData { //! Construction: public: CL_ResourceData_SpriteDescription(CL_Resource &resource, const std::string &type = "sprite_description"); virtual ~CL_ResourceData_SpriteDescription(); //! Attributes: public: //! Operations: public: //: Loads a sprite description based on the resource description. CL_SpriteDescription load_description(); //! Implementation: private: CL_PixelBuffer load_image(const std::string &filename); void add_images(CL_SpriteDescription &desc, CL_Resource &resource); }; #endif