/* ** ClanLib SDK ** Copyright (c) 1997-2005 The ClanLib Team ** ** This software is provided 'as-is', without any express or implied ** warranty. In no event will the authors be held liable for any damages ** arising from the use of this software. ** ** Permission is granted to anyone to use this software for any purpose, ** including commercial applications, and to alter it and redistribute it ** freely, subject to the following restrictions: ** ** 1. The origin of this software must not be misrepresented; you must not ** claim that you wrote the original software. If you use this software ** in a product, an acknowledgment in the product documentation would be ** appreciated but is not required. ** 2. Altered source versions must be plainly marked as such, and must not be ** misrepresented as being the original software. ** 3. This notice may not be removed or altered from any source distribution. ** ** Note: Some of the libraries ClanLib may link to may have additional ** requirements or restrictions. ** ** File Author(s): ** ** Magnus Norddahl ** (if your name is missing here, please add it) */ #ifndef header_sprite_generic #define header_sprite_generic #if _MSC_VER > 1000 #pragma once #endif #include "API/Display/surface.h" #include "API/Display/blend_func.h" #include "API/Core/Math/origin.h" #include "API/Display/sprite.h" #include "API/Core/Math/point.h" #include "API/Core/Math/rect.h" #include class CL_Sprite_Generic { //! Construction: public: CL_Sprite_Generic(); virtual ~CL_Sprite_Generic(); public: class SpriteFrame { public: //: Image data CL_Surface surface; //: Position in surface that frame is located at. CL_Rect position; //: Draw offset CL_Point offset; //: Animation delay float delay; }; //! Attributes: public: SpriteFrame *get_frame(unsigned int index); float angle, angle_pitch, angle_yaw; float base_angle; float scale_x, scale_y; float red,green,blue,alpha; CL_BlendFunc blend_src; CL_BlendFunc blend_dest; CL_BlendFunc blendfunc_src_alpha; CL_BlendFunc blendfunc_dest_alpha; CL_Point translation_hotspot; CL_Point rotation_hotspot; CL_Origin translation_origin; CL_Origin rotation_origin; short current_frame; short delta_frame; float update_time; float last_time; int id; bool finished; bool looping; bool play_loop; bool play_backward; bool play_pingpong; CL_Sprite::ShowOnFinish show_on_finish; std::vector frames; //! Operations: public: //: Copy assignment operator. CL_Sprite_Generic &operator =(const CL_Sprite_Generic ©); float calc_time_elapsed(); //! Signals: public: CL_Signal_v0 sig_animation_finished; }; #endif