/* ** ClanLib SDK ** Copyright (c) 1997-2005 The ClanLib Team ** ** This software is provided 'as-is', without any express or implied ** warranty. In no event will the authors be held liable for any damages ** arising from the use of this software. ** ** Permission is granted to anyone to use this software for any purpose, ** including commercial applications, and to alter it and redistribute it ** freely, subject to the following restrictions: ** ** 1. The origin of this software must not be misrepresented; you must not ** claim that you wrote the original software. If you use this software ** in a product, an acknowledgment in the product documentation would be ** appreciated but is not required. ** 2. Altered source versions must be plainly marked as such, and must not be ** misrepresented as being the original software. ** 3. This notice may not be removed or altered from any source distribution. ** ** Note: Some of the libraries ClanLib may link to may have additional ** requirements or restrictions. ** ** File Author(s): ** ** Magnus Norddahl ** (if your name is missing here, please add it) */ #ifndef header_display_window_opengl #define header_display_window_opengl #if _MSC_VER > 1000 #pragma once #endif #include #include #include #include "API/Core/System/keep_alive.h" #include "API/Display/graphic_context.h" #include "API/Display/pixel_buffer.h" #include "API/Display/input_device.h" #include "API/Display/input_context.h" #include "API/Display/display_window_description.h" #include "Display/display_window_generic.h" #include #include #include #include class CL_DisplayWindow_OpenGL : public CL_DisplayWindow_Generic, CL_KeepAlive { //! Construction: public: CL_DisplayWindow_OpenGL(); virtual ~CL_DisplayWindow_OpenGL(); //! Attributes: public: //: Returns the width of this window. virtual int get_width() const; //: Returns the height of this window. virtual int get_height() const; //: Returns true if fullscreen window. virtual bool is_fullscreen() const; //: Returns true if window got focus. virtual bool has_focus() const; //: Returns pixelbuffer interfaces for flipping buffers. virtual CL_PixelBuffer get_buffer(int i) const; //: Returns the amount of flipping buffers. virtual int get_buffer_count() const; //: Returns the graphic context of this window. virtual CL_GraphicContext *get_gc(); //: Returns the input context of this window. virtual CL_InputContext *get_ic() { return &input_context; } //: Returns the maximum size of a surface this displaywindow supports. CL_Size get_max_surface_size() const; //: Returns the AGLDrawable for this window. AGLDrawable get_drawable() { return GetWindowPort(window_ref); } //: Returns the window handle. WindowRef get_window_ref() { return window_ref; } //: Returns the AGL rendering context for this window. AGLContext get_context() { return context; } //: Input context for all input devices associated with this window. CL_InputContext input_context; //: Input device for the keyboard. CL_InputDevice keyboard; //: Input device for the mouse. CL_InputDevice mouse; //: Converts a MacOSX keycode into a CL_KEY_XX. static int keycode_to_clkey(int keycode); //: Converts a MacOSX modifier keycode into a CL_KEY_XX. static std::set modifiercode_to_clkeys(int modifiercode); //: Converts a CL_KEY_XX to a MacOSX keycode. static int clkey_to_keycode(int clkey); //: State information about misc key modifiers. bool left_ctrl_down, left_alt_down, left_shift_down; bool right_ctrl_down, right_alt_down, right_shift_down; //: handle of the first created context. Used for sharing //: textures and display lists between rendering contexts. static AGLContext share_context; // Current mouse position CL_Point mouse_pos; // Current mouse button states bool mouse_states[5]; //! Operations: public: //: Set window to fullscreen. virtual void set_fullscreen(int width, int height, int bpp, int refresh_rate); //: Restore to windowed mode. virtual void set_windowed(); //: Change title on window. virtual void set_title(const std::string &title); //: Set window position and size. virtual void set_position(const CL_Rect &pos); //: Set window position. virtual void set_position(int x, int y); //: Set window size. virtual void set_size(int width, int height); //: Change the buffer count in the flipping system. virtual void set_buffer_count(int flipping_buffers); //: Copy a region of the backbuffer to the frontbuffer. virtual void update(const CL_Rect &rect); //: Flip the backbuffer to front. virtual void flip(int interval); //: Make system cursor visible over window. virtual void show_system_cursor(); //: Make system cursor invisible over window. virtual void hide_system_cursor(); //: Create a window. virtual void create_window(const CL_DisplayWindowDescription &desc); //: Called by ClanLib keep alive pump. virtual void keep_alive(); //! Signals: public: //! Implementation: private: //: Signal that a new cursor CL_Sprite is available void cursor_changed(); //: Destroy current window handles. void destroy_window(); //: Event handler for window. static OSStatus on_window_event(EventHandlerCallRef call_ref, EventRef event_ref, void *user_data); void install_event_handler(EventTargetRef targ_ref, int remove_only=0); //: True if currently in full screen mode. bool fullscreen; //: Width and height, if in full screen mode. int fullscreen_width, fullscreen_height; //: Saved position of window when going fullscreen. This is the //: position the window receives when leaving fullscreen again. CL_Rect saved_position; // OpenGL compatible gc. CL_GraphicContext gc; //: AGL rendering context handle. AGLContext context; //: Window mode context. AGLContext win_context; //: Fullscreen context. AGLContext fs_context; //: Window reference. WindowRef window_ref; //: Target for EventDispatcher EventTargetRef target_ref; static int disp_ref_count; //: Whether we have window focus or not bool focus; //: The previous state of the modifier keys std::set prev_modifier_keys; }; #endif