/* ** ClanLib SDK ** Copyright (c) 1997-2005 The ClanLib Team ** ** This software is provided 'as-is', without any express or implied ** warranty. In no event will the authors be held liable for any damages ** arising from the use of this software. ** ** Permission is granted to anyone to use this software for any purpose, ** including commercial applications, and to alter it and redistribute it ** freely, subject to the following restrictions: ** ** 1. The origin of this software must not be misrepresented; you must not ** claim that you wrote the original software. If you use this software ** in a product, an acknowledgment in the product documentation would be ** appreciated but is not required. ** 2. Altered source versions must be plainly marked as such, and must not be ** misrepresented as being the original software. ** 3. This notice may not be removed or altered from any source distribution. ** ** Note: Some of the libraries ClanLib may link to may have additional ** requirements or restrictions. ** ** File Author(s): ** ** Magnus Norddahl ** (if your name is missing here, please add it) */ #ifndef header_input_device_mackeyboard #define header_input_device_mackeyboard #if _MSC_VER > 1000 #pragma once #endif #include "Display/input_device_generic.h" #include "API/signals.h" class CL_DisplayWindow_OpenGL; class CL_InputDevice_MacKeyboard : public CL_InputDevice_Generic { //!Construction: public: CL_InputDevice_MacKeyboard(CL_DisplayWindow_OpenGL *owner); virtual ~CL_InputDevice_MacKeyboard(); //!Attributes: public: //!Operations: public: //: Key name for specified identifier (A, B, C, Space, Enter, Backspace). std::string get_key_name(int id) const; //: Returns true if the passed key code is down for this device. bool get_keycode(int keycode) const; //: Returns the the current position of a joystick axis. virtual float get_axis(int index) const; //: Returns the name of the device (i.e. 'Microsoft Sidewinder 3D'). virtual std::string get_name() const; //: Returns the number of axes available on this device. virtual int get_axis_count() const; //: Returns the number of buttons available on this device. //-
If used on a keyboard, this function returns -1.
virtual int get_button_count() const; //!Implementation: private: CL_DisplayWindow_OpenGL *owner; }; #endif