/* ** ClanLib SDK ** Copyright (c) 1997-2005 The ClanLib Team ** ** This software is provided 'as-is', without any express or implied ** warranty. In no event will the authors be held liable for any damages ** arising from the use of this software. ** ** Permission is granted to anyone to use this software for any purpose, ** including commercial applications, and to alter it and redistribute it ** freely, subject to the following restrictions: ** ** 1. The origin of this software must not be misrepresented; you must not ** claim that you wrote the original software. If you use this software ** in a product, an acknowledgment in the product documentation would be ** appreciated but is not required. ** 2. Altered source versions must be plainly marked as such, and must not be ** misrepresented as being the original software. ** 3. This notice may not be removed or altered from any source distribution. ** ** Note: Some of the libraries ClanLib may link to may have additional ** requirements or restrictions. ** ** File Author(s): ** ** Magnus Norddahl ** (if your name is missing here, please add it) */ #include #include "API/Display/input_device.h" #include "API/Display/input_event.h" #include "input_device_macmouse.h" #include "../../GL/AGL/display_window_opengl.h" ///////////////////////////////////////////////////////////////////////////// // CL_InputDevice_MacMouse construction: CL_InputDevice_MacMouse::CL_InputDevice_MacMouse(CL_DisplayWindow_OpenGL *owner) : owner(owner) { type = CL_InputDevice::mouse; for( int i=0; i<5; i++) owner->mouse_states[i] = false; } CL_InputDevice_MacMouse::~CL_InputDevice_MacMouse() { } ///////////////////////////////////////////////////////////////////////////// // CL_InputDevice_MacMouse attributes: int CL_InputDevice_MacMouse::get_x() const { return owner->mouse_pos.x; } int CL_InputDevice_MacMouse::get_y() const { return owner->mouse_pos.y; } bool CL_InputDevice_MacMouse::get_keycode(int keycode) const { if( keycode >= 0 && keycode < 5 ) return owner->mouse_states[keycode]; return false; } float CL_InputDevice_MacMouse::get_axis(int index) const { return 0.0f; } std::string CL_InputDevice_MacMouse::get_name() const { return "System Mouse"; } int CL_InputDevice_MacMouse::get_axis_count() const { return 0; } int CL_InputDevice_MacMouse::get_button_count() const { return 1; } ///////////////////////////////////////////////////////////////////////////// // CL_InputDevice_MacMouse operations: std::string CL_InputDevice_MacMouse::get_key_name(int id) const { switch (id) { case 0: return "Mouse left"; case 1: return "Mouse right"; case 2: return "Mouse middle"; case 3: return "Mouse wheel up"; case 4: return "Mouse wheel down"; } char buf[256]; sprintf(buf, "Mouse button %d", id); return buf; } void CL_InputDevice_MacMouse::set_position(int x, int y) { } ///////////////////////////////////////////////////////////////////////////// // CL_InputDevice_MacMouse implementation: