/* ** ClanLib SDK ** Copyright (c) 1997-2005 The ClanLib Team ** ** This software is provided 'as-is', without any express or implied ** warranty. In no event will the authors be held liable for any damages ** arising from the use of this software. ** ** Permission is granted to anyone to use this software for any purpose, ** including commercial applications, and to alter it and redistribute it ** freely, subject to the following restrictions: ** ** 1. The origin of this software must not be misrepresented; you must not ** claim that you wrote the original software. If you use this software ** in a product, an acknowledgment in the product documentation would be ** appreciated but is not required. ** 2. Altered source versions must be plainly marked as such, and must not be ** misrepresented as being the original software. ** 3. This notice may not be removed or altered from any source distribution. ** ** Note: Some of the libraries ClanLib may link to may have additional ** requirements or restrictions. ** ** File Author(s): ** ** Magnus Norddahl ** (if your name is missing here, please add it) */ #ifndef header_input_device_linuxevent #define header_input_device_linuxevent #include "API/Core/Math/point.h" #include "API/Core/System/keep_alive.h" #include "../../Display/input_device_generic.h" #include "../../Display/display_window_generic.h" class CL_InputDevice_LinuxEvent : public CL_InputDevice_Generic, public CL_KeepAlive { private: // Absolute Input Event struct Axis { Axis(int code_, int min_, int max_, int pos_) : code(code_), min(min_), max(max_), pos(pos_) {} int code; int min; int max; int pos; inline float get_posf() const { return float(pos - min)/(max - min) * 2.0f - 1.0f; } }; // Relative Input Event struct Ball { Ball(int code_) : code(code_), pos(0) {} int code; int pos; }; // Key Input Event struct Button { Button(int code_) : code(code_), pressed(false) {} int code; bool pressed; }; CL_DisplayWindow_Generic* parent; int fd; int version; std::vector axes; std::vector