/* ** ClanLib SDK ** Copyright (c) 1997-2005 The ClanLib Team ** ** This software is provided 'as-is', without any express or implied ** warranty. In no event will the authors be held liable for any damages ** arising from the use of this software. ** ** Permission is granted to anyone to use this software for any purpose, ** including commercial applications, and to alter it and redistribute it ** freely, subject to the following restrictions: ** ** 1. The origin of this software must not be misrepresented; you must not ** claim that you wrote the original software. If you use this software ** in a product, an acknowledgment in the product documentation would be ** appreciated but is not required. ** 2. Altered source versions must be plainly marked as such, and must not be ** misrepresented as being the original software. ** 3. This notice may not be removed or altered from any source distribution. ** ** Note: Some of the libraries ClanLib may link to may have additional ** requirements or restrictions. ** ** File Author(s): ** ** Magnus Norddahl ** (if your name is missing here, please add it) */ #if 0 #ifndef header_input_device_linuxjoystick #define header_input_device_linuxjoystick #include #include #include "API/Core/Math/point.h" #include "API/Core/System/keep_alive.h" #include "../../Display/input_device_generic.h" class CL_InputDevice_LinuxJoystick : public CL_InputDevice_Generic, public CL_KeepAlive { private: int fd; std::string device; std::string name; std::vector axes_states; std::vector button_states; public: CL_InputDevice_LinuxJoystick(const std::string& device); ~CL_InputDevice_LinuxJoystick(); std::string get_key_name(int num) const; float get_axis(int num) const { return axes_states[num]; } bool get_keycode(int num) const { return button_states[num]; } int get_axis_count() const { return axes_states.size(); } int get_button_count() const { return button_states.size(); } std::string get_name() const { return name; } std::string get_device_name() const { return "linuxjoystick:" + device; } void process_event(struct js_event event); void keep_alive(); private: void send_button_event(const struct js_event& event); void send_axis_event(const struct js_event& event); }; #endif // Local Variables: *** // mode: clanlib *** // End: *** #endif