/* ** ClanLib SDK ** Copyright (c) 1997-2005 The ClanLib Team ** ** This software is provided 'as-is', without any express or implied ** warranty. In no event will the authors be held liable for any damages ** arising from the use of this software. ** ** Permission is granted to anyone to use this software for any purpose, ** including commercial applications, and to alter it and redistribute it ** freely, subject to the following restrictions: ** ** 1. The origin of this software must not be misrepresented; you must not ** claim that you wrote the original software. If you use this software ** in a product, an acknowledgment in the product documentation would be ** appreciated but is not required. ** 2. Altered source versions must be plainly marked as such, and must not be ** misrepresented as being the original software. ** 3. This notice may not be removed or altered from any source distribution. ** ** Note: Some of the libraries ClanLib may link to may have additional ** requirements or restrictions. ** ** File Author(s): ** ** Magnus Norddahl ** (if your name is missing here, please add it) */ #ifndef header_display_window_opengl #define header_display_window_opengl #if _MSC_VER > 1000 #pragma once #endif #ifdef WIN32 #include #endif #include "Display/Win32/display_window_win32.h" #include "API/Display/graphic_context.h" #include "API/Display/pixel_buffer.h" #include #include class CL_DisplayWindow_OpenGL : public CL_DisplayWindow_Win32 { //! Construction: public: CL_DisplayWindow_OpenGL(); virtual ~CL_DisplayWindow_OpenGL(); //! Attributes: public: //: Returns the gc of this window. virtual CL_GraphicContext *get_gc(); //: Returns pixel buffer of frame buffer. virtual CL_PixelBuffer get_buffer(int i) const; //: Returns the number of frame buffers. virtual int get_buffer_count() const; //: OpenGL rendering context for this window. HGLRC get_context() { return context; } //: Device context for this window. HDC get_dc(); static std::list opengl_contexts; //! Operations: public: //: Called when a window is to be created. virtual void create_window(const CL_DisplayWindowDescription &desc); //: Called when a window is destroyed. virtual void destroy_window(); //: Called when window receives a windows event. virtual bool received_event(UINT uMsg, WPARAM wParam, LPARAM lParam); //: Flip opengl buffers. virtual void flip(int interval); //: Copy a region of the backbuffer to the frontbuffer. virtual void update(const CL_Rect &rect); //! Implementation: private: //: Repaint layered window. void repaint_layered(); //: OpenGL compatible gc. CL_GraphicContext gc; //: OpenGL rendering context for this window. HGLRC context; //: Device context for this window. HDC hdc; //: Device context to layered bitmap. HDC layered_dc; //: Layered bitmap. HBITMAP layered_bitmap; //: Original bitmap selected into the layered DC. HBITMAP layered_orig_bitmap; //: Layered window, user32.dll dll handle. HMODULE user32_dll; //: Layered window, function pointer for UpdateLayeredWindow. typedef BOOL (WINAPI *PtrUpdateLayeredWindow)( HWND, HDC, POINT *, SIZE *, HDC, POINT *, COLORREF, BLENDFUNCTION *, DWORD); PtrUpdateLayeredWindow ptr_UpdateLayeredWindow; }; #endif