/* ** ClanLib SDK ** Copyright (c) 1997-2005 The ClanLib Team ** ** This software is provided 'as-is', without any express or implied ** warranty. In no event will the authors be held liable for any damages ** arising from the use of this software. ** ** Permission is granted to anyone to use this software for any purpose, ** including commercial applications, and to alter it and redistribute it ** freely, subject to the following restrictions: ** ** 1. The origin of this software must not be misrepresented; you must not ** claim that you wrote the original software. If you use this software ** in a product, an acknowledgment in the product documentation would be ** appreciated but is not required. ** 2. Altered source versions must be plainly marked as such, and must not be ** misrepresented as being the original software. ** 3. This notice may not be removed or altered from any source distribution. ** ** Note: Some of the libraries ClanLib may link to may have additional ** requirements or restrictions. ** ** File Author(s): ** ** Magnus Norddahl ** (if your name is missing here, please add it) */ #ifndef header_gl_state #define header_gl_state #if _MSC_VER > 1000 #pragma once #endif #ifdef WIN32 #include #endif #include "API/GL/opengl.h" #include "API/Display/blend_func.h" #include "API/Display/gradient.h" #include "API/Core/Math/point.h" #include "fillmode.h" class CL_GLState { //! Construction: public: CL_GLState() : color_range_zero2one(false), uv_range_zero2one(false), sub_pixel_accuracy(false) { return; }; //! Attributes: public: CLfloat color[4]; int texture_handle; CL_BlendFunc blendfunc[4]; CL_FillMode fillmode; bool color_range_zero2one; bool uv_range_zero2one; bool sub_pixel_accuracy; }; #endif