/* ** ClanLib SDK ** Copyright (c) 1997-2005 The ClanLib Team ** ** This software is provided 'as-is', without any express or implied ** warranty. In no event will the authors be held liable for any damages ** arising from the use of this software. ** ** Permission is granted to anyone to use this software for any purpose, ** including commercial applications, and to alter it and redistribute it ** freely, subject to the following restrictions: ** ** 1. The origin of this software must not be misrepresented; you must not ** claim that you wrote the original software. If you use this software ** in a product, an acknowledgment in the product documentation would be ** appreciated but is not required. ** 2. Altered source versions must be plainly marked as such, and must not be ** misrepresented as being the original software. ** 3. This notice may not be removed or altered from any source distribution. ** ** Note: Some of the libraries ClanLib may link to may have additional ** requirements or restrictions. ** ** File Author(s): ** ** Magnus Norddahl ** (if your name is missing here, please add it) */ #include "Display/display_precomp.h" #include "API/GL/opengl_state.h" #include "opengl_state_generic.h" ///////////////////////////////////////////////////////////////////////////// // CL_OpenGLState construction: CL_OpenGLState::CL_OpenGLState() { } CL_OpenGLState::CL_OpenGLState(CL_GraphicContext *gc) : impl(new CL_OpenGLState_Generic(gc)) { } CL_OpenGLState::CL_OpenGLState(CL_GraphicContext_OpenGL *gc_opengl) : impl(new CL_OpenGLState_Generic(gc_opengl)) { } CL_OpenGLState::CL_OpenGLState(const CL_OpenGLState ©) : impl(copy.impl) { } CL_OpenGLState::~CL_OpenGLState() { } ///////////////////////////////////////////////////////////////////////////// // CL_OpenGLState attributes: bool CL_OpenGLState::is_active() const { return impl->is_active(); } ///////////////////////////////////////////////////////////////////////////// // CL_OpenGLState operations: void CL_OpenGLState::set_active() { if (impl) impl->set_active(); } void CL_OpenGLState::attach_data(CL_OpenGLStateData *data, bool delete_data) { if (impl) impl->data_objects.push_back(std::pair(data, delete_data)); } void CL_OpenGLState::detach_data(CL_OpenGLStateData *data) { if (impl == 0) return; std::list< std::pair >::iterator it; for (it = impl->data_objects.begin(); it != impl->data_objects.end(); ++it) { if ((*it).first == data) { impl->data_objects.erase(it); return; } } } void CL_OpenGLState::setup_2d(bool upside_down) { impl->setup_2d(upside_down); } ///////////////////////////////////////////////////////////////////////////// // CL_OpenGLState implementation: