/* ** ClanLib SDK ** Copyright (c) 1997-2005 The ClanLib Team ** ** This software is provided 'as-is', without any express or implied ** warranty. In no event will the authors be held liable for any damages ** arising from the use of this software. ** ** Permission is granted to anyone to use this software for any purpose, ** including commercial applications, and to alter it and redistribute it ** freely, subject to the following restrictions: ** ** 1. The origin of this software must not be misrepresented; you must not ** claim that you wrote the original software. If you use this software ** in a product, an acknowledgment in the product documentation would be ** appreciated but is not required. ** 2. Altered source versions must be plainly marked as such, and must not be ** misrepresented as being the original software. ** 3. This notice may not be removed or altered from any source distribution. ** ** Note: Some of the libraries ClanLib may link to may have additional ** requirements or restrictions. ** ** File Author(s): ** ** Magnus Norddahl ** (if your name is missing here, please add it) */ #include "Display/display_precomp.h" #include "API/GL/opengl_surface.h" #include "API/GL/opengl_wrap.h" #include "surface_target_opengl.h" #define gl_target ((CL_Surface_Target_OpenGL *) impl->target) ///////////////////////////////////////////////////////////////////////////// // CL_OpenGLSurface construction: CL_OpenGLSurface::CL_OpenGLSurface() : CL_Surface() { } CL_OpenGLSurface::CL_OpenGLSurface(const CL_Surface ©) : CL_Surface(copy) { } CL_OpenGLSurface::CL_OpenGLSurface( CL_PixelBuffer provider, int flag) : CL_Surface(provider, flag) { } CL_OpenGLSurface::CL_OpenGLSurface( const std::string &resource_id, CL_ResourceManager *manager) : CL_Surface(resource_id, manager) { } CL_OpenGLSurface::CL_OpenGLSurface( const std::string &filename, int flag) : CL_Surface(filename, flag) { } CL_OpenGLSurface::~CL_OpenGLSurface() { } ///////////////////////////////////////////////////////////////////////////// // CL_OpenGLSurface attributes: ///////////////////////////////////////////////////////////////////////////// // CL_OpenGLSurface operations: void CL_OpenGLSurface::bind() { clBindTexture(CL_TEXTURE_2D, gl_target->handle); } ///////////////////////////////////////////////////////////////////////////// // CL_OpenGLSurface implementation: