/* ** ClanLib SDK ** Copyright (c) 1997-2005 The ClanLib Team ** ** This software is provided 'as-is', without any express or implied ** warranty. In no event will the authors be held liable for any damages ** arising from the use of this software. ** ** Permission is granted to anyone to use this software for any purpose, ** including commercial applications, and to alter it and redistribute it ** freely, subject to the following restrictions: ** ** 1. The origin of this software must not be misrepresented; you must not ** claim that you wrote the original software. If you use this software ** in a product, an acknowledgment in the product documentation would be ** appreciated but is not required. ** 2. Altered source versions must be plainly marked as such, and must not be ** misrepresented as being the original software. ** 3. This notice may not be removed or altered from any source distribution. ** ** Note: Some of the libraries ClanLib may link to may have additional ** requirements or restrictions. ** ** File Author(s): ** ** Magnus Norddahl ** (if your name is missing here, please add it) */ #ifndef header_opengl_target #define header_opengl_target #if _MSC_VER > 1000 #pragma once #endif #include "Display/display_target.h" class CL_OpenGLTarget : public CL_DisplayTarget { //! Construction: public: //! Attributes: public: //! Operations: public: virtual CL_DisplayWindow_Generic *create_window(); virtual CL_Surface_Target *create_surface( CL_PixelBuffer provider, int flag); virtual CL_Canvas_Generic *create_canvas(); virtual CL_Font_Target* create_system_font_target( CL_Font_Generic *attributes, const std::string &font_name, const std::string &letters, int height, int width, bool bold, bool italic, bool underline, bool strikeout); virtual bool enable_packer(); //! Implementation: private: }; #endif