/* ** ClanLib SDK ** Copyright (c) 1997-2005 The ClanLib Team ** ** This software is provided 'as-is', without any express or implied ** warranty. In no event will the authors be held liable for any damages ** arising from the use of this software. ** ** Permission is granted to anyone to use this software for any purpose, ** including commercial applications, and to alter it and redistribute it ** freely, subject to the following restrictions: ** ** 1. The origin of this software must not be misrepresented; you must not ** claim that you wrote the original software. If you use this software ** in a product, an acknowledgment in the product documentation would be ** appreciated but is not required. ** 2. Altered source versions must be plainly marked as such, and must not be ** misrepresented as being the original software. ** 3. This notice may not be removed or altered from any source distribution. ** ** Note: Some of the libraries ClanLib may link to may have additional ** requirements or restrictions. ** ** File Author(s): ** ** Magnus Norddahl ** (if your name is missing here, please add it) */ #include "Display/display_precomp.h" #include "API/GL/opengl_window.h" #include "API/Display/display_window_description.h" #ifdef WIN32 #include "WGL/display_window_opengl.h" #else #ifdef __APPLE__ #include "AGL/display_window_opengl.h" #else #include "GLX/display_window_opengl.h" #endif #endif #define gl_impl ((CL_DisplayWindow_OpenGL *) impl) ///////////////////////////////////////////////////////////////////////////// // CL_OpenGLWindow construction: CL_OpenGLWindow::CL_OpenGLWindow() : CL_DisplayWindow() { } CL_OpenGLWindow::CL_OpenGLWindow(const CL_OpenGLWindow ©) : CL_DisplayWindow(copy) { } CL_OpenGLWindow::CL_OpenGLWindow( const std::string &title, int width, int height, bool start_fullscreen, bool allow_resize, int flipping_buffers) : CL_DisplayWindow(new CL_DisplayWindow_OpenGL) { CL_DisplayWindowDescription desc; desc.set_title(title); desc.set_size(CL_Size(width, height)); desc.set_fullscreen(start_fullscreen); desc.set_allow_resize(allow_resize); desc.set_flipping_buffers(flipping_buffers); gl_impl->create_window(desc); // Automatically map first created display window as 'CL_Display current'. if (CL_DisplayWindow_Generic::current == 0) CL_DisplayWindow_Generic::current = this; gl_impl->sig_resize(get_width(), get_height()); } CL_OpenGLWindow::~CL_OpenGLWindow() { } ///////////////////////////////////////////////////////////////////////////// // CL_OpenGLWindow attributes: #ifdef WIN32 HGLRC CL_OpenGLWindow::get_context() { return gl_impl->get_context(); } HDC CL_OpenGLWindow::get_dc() { return gl_impl->get_dc(); } HWND CL_OpenGLWindow::get_wnd() { return gl_impl->get_hwnd(); } #else #ifndef __APPLE__ Display *CL_OpenGLWindow::get_wnd() { return gl_impl->get_hwnd(); } #endif #endif ///////////////////////////////////////////////////////////////////////////// // CL_OpenGLWindow operations: