/* ** ClanLib SDK ** Copyright (c) 1997-2005 The ClanLib Team ** ** This software is provided 'as-is', without any express or implied ** warranty. In no event will the authors be held liable for any damages ** arising from the use of this software. ** ** Permission is granted to anyone to use this software for any purpose, ** including commercial applications, and to alter it and redistribute it ** freely, subject to the following restrictions: ** ** 1. The origin of this software must not be misrepresented; you must not ** claim that you wrote the original software. If you use this software ** in a product, an acknowledgment in the product documentation would be ** appreciated but is not required. ** 2. Altered source versions must be plainly marked as such, and must not be ** misrepresented as being the original software. ** 3. This notice may not be removed or altered from any source distribution. ** ** Note: Some of the libraries ClanLib may link to may have additional ** requirements or restrictions. ** ** File Author(s): ** ** Magnus Norddahl ** (if your name is missing here, please add it) */ #include "Display/display_precomp.h" #include "API/GL/opengl_window.h" #include "API/GL/opengl_window_description.h" #include "opengl_window_description_generic.h" ///////////////////////////////////////////////////////////////////////////// // CL_OpenGLWindowDescription construction: CL_OpenGLWindowDescription::CL_OpenGLWindowDescription() : CL_DisplayWindowDescription(new CL_OpenGLWindowDescription_Generic) { } CL_OpenGLWindowDescription::~CL_OpenGLWindowDescription() { } ///////////////////////////////////////////////////////////////////////////// // CL_OpenGLWindowDescription attributes: int CL_OpenGLWindowDescription::get_buffer_size() const { return dynamic_cast(impl.get())->buffer_size; } int CL_OpenGLWindowDescription::get_level() const { return dynamic_cast(impl.get())->level; } bool CL_OpenGLWindowDescription::get_rgba() const { return dynamic_cast(impl.get())->rgba; } bool CL_OpenGLWindowDescription::get_doublebuffer() const { return dynamic_cast(impl.get())->doublebuffer; } bool CL_OpenGLWindowDescription::get_stereo() const { return dynamic_cast(impl.get())->stereo; } int CL_OpenGLWindowDescription::get_aux_buffers() const { return dynamic_cast(impl.get())->aux_buffers; } int CL_OpenGLWindowDescription::get_red_size() const { return dynamic_cast(impl.get())->red_size; } int CL_OpenGLWindowDescription::get_green_size() const { return dynamic_cast(impl.get())->green_size; } int CL_OpenGLWindowDescription::get_blue_size() const { return dynamic_cast(impl.get())->blue_size; } int CL_OpenGLWindowDescription::get_alpha_size() const { return dynamic_cast(impl.get())->alpha_size; } int CL_OpenGLWindowDescription::get_depth_size() const { return dynamic_cast(impl.get())->depth_size; } int CL_OpenGLWindowDescription::get_stencil_size() const { return dynamic_cast(impl.get())->stencil_size; } int CL_OpenGLWindowDescription::get_accum_red_size() const { return dynamic_cast(impl.get())->accum_red_size; } int CL_OpenGLWindowDescription::get_accum_green_size() const { return dynamic_cast(impl.get())->accum_green_size; } int CL_OpenGLWindowDescription::get_accum_blue_size() const { return dynamic_cast(impl.get())->accum_blue_size; } int CL_OpenGLWindowDescription::get_accum_alpha_size() const { return dynamic_cast(impl.get())->accum_alpha_size; } ///////////////////////////////////////////////////////////////////////////// // CL_OpenGLWindowDescription operations: void CL_OpenGLWindowDescription::set_rgba(bool value) { dynamic_cast(impl.get())->rgba = value; } void CL_OpenGLWindowDescription::set_doublebuffer(bool value) { dynamic_cast(impl.get())->doublebuffer = value; } void CL_OpenGLWindowDescription::set_stereo(bool value) { dynamic_cast(impl.get())->stereo = value; } void CL_OpenGLWindowDescription::set_buffer_size(int value) { dynamic_cast(impl.get())->buffer_size = value; } void CL_OpenGLWindowDescription::set_level(int value) { dynamic_cast(impl.get())->level = value; } void CL_OpenGLWindowDescription::set_aux_buffers(int value) { dynamic_cast(impl.get())->aux_buffers = value; } void CL_OpenGLWindowDescription::set_red_size(int value) { dynamic_cast(impl.get())->red_size = value; } void CL_OpenGLWindowDescription::set_green_size(int value) { dynamic_cast(impl.get())->green_size = value; } void CL_OpenGLWindowDescription::set_blue_size(int value) { dynamic_cast(impl.get())->blue_size = value; } void CL_OpenGLWindowDescription::set_alpha_size(int value) { dynamic_cast(impl.get())->alpha_size = value; } void CL_OpenGLWindowDescription::set_depth_size(int value) { dynamic_cast(impl.get())->depth_size = value; } void CL_OpenGLWindowDescription::set_stencil_size(int value) { dynamic_cast(impl.get())->stencil_size = value; } void CL_OpenGLWindowDescription::set_accum_red_size(int value) { dynamic_cast(impl.get())->accum_red_size = value; } void CL_OpenGLWindowDescription::set_accum_green_size(int value) { dynamic_cast(impl.get())->accum_green_size = value; } void CL_OpenGLWindowDescription::set_accum_blue_size(int value) { dynamic_cast(impl.get())->accum_blue_size = value; } void CL_OpenGLWindowDescription::set_accum_alpha_size(int value) { dynamic_cast(impl.get())->accum_alpha_size = value; } ///////////////////////////////////////////////////////////////////////////// // CL_OpenGLWindowDescription implementation: