/* ** ClanLib SDK ** Copyright (c) 1997-2005 The ClanLib Team ** ** This software is provided 'as-is', without any express or implied ** warranty. In no event will the authors be held liable for any damages ** arising from the use of this software. ** ** Permission is granted to anyone to use this software for any purpose, ** including commercial applications, and to alter it and redistribute it ** freely, subject to the following restrictions: ** ** 1. The origin of this software must not be misrepresented; you must not ** claim that you wrote the original software. If you use this software ** in a product, an acknowledgment in the product documentation would be ** appreciated but is not required. ** 2. Altered source versions must be plainly marked as such, and must not be ** misrepresented as being the original software. ** 3. This notice may not be removed or altered from any source distribution. ** ** Note: Some of the libraries ClanLib may link to may have additional ** requirements or restrictions. ** ** File Author(s): ** ** Magnus Norddahl ** (if your name is missing here, please add it) */ #ifndef header_opengl_window_description_generic #define header_opengl_window_description_generic #if _MSC_VER > 1000 #pragma once #endif #include "Display/display_window_description_generic.h" class CL_OpenGLWindowDescription_Generic : public CL_DisplayWindowDescription_Generic { //! Construction: public: CL_OpenGLWindowDescription_Generic() { rgba = true; doublebuffer = true; stereo = false; buffer_size = 16; level = 0; aux_buffers = 0; red_size = 4; green_size = 4; blue_size = 4; alpha_size = 4; depth_size = 16; stencil_size = 8; accum_red_size = 0; accum_green_size = 0; accum_blue_size = 0; accum_alpha_size = 0; } //! Attributes: public: bool rgba; bool doublebuffer; bool stereo; int buffer_size; int level; int aux_buffers; int red_size; int green_size; int blue_size; int alpha_size; int depth_size; int stencil_size; int accum_red_size; int accum_green_size; int accum_blue_size; int accum_alpha_size; }; #endif