/* ** ClanLib SDK ** Copyright (c) 1997-2005 The ClanLib Team ** ** This software is provided 'as-is', without any express or implied ** warranty. In no event will the authors be held liable for any damages ** arising from the use of this software. ** ** Permission is granted to anyone to use this software for any purpose, ** including commercial applications, and to alter it and redistribute it ** freely, subject to the following restrictions: ** ** 1. The origin of this software must not be misrepresented; you must not ** claim that you wrote the original software. If you use this software ** in a product, an acknowledgment in the product documentation would be ** appreciated but is not required. ** 2. Altered source versions must be plainly marked as such, and must not be ** misrepresented as being the original software. ** 3. This notice may not be removed or altered from any source distribution. ** ** Note: Some of the libraries ClanLib may link to may have additional ** requirements or restrictions. ** ** File Author(s): ** ** Magnus Norddahl ** (if your name is missing here, please add it) */ #ifndef header_pixelbuffer_opengl_texture #define header_pixelbuffer_opengl_texture #if _MSC_VER > 1000 #pragma once #endif #include "API/Display/graphic_context.h" #include "Display/pixel_buffer_generic.h" #ifdef WIN32 #include #endif #include "API/GL/opengl.h" //: Pixel data access of a texture. class CL_PixelBuffer_OpenGL_Texture : public CL_PixelBuffer_Generic { //! Construction: public: CL_PixelBuffer_OpenGL_Texture( int offset_x, int offset_y, int width, int height, CLuint handle, CL_GraphicContext *gc); ~CL_PixelBuffer_OpenGL_Texture(); //! Operations: public: virtual void *get_data(); virtual void perform_lock(); virtual void perform_unlock(); //! Implementation: private: int offset_x, offset_y; CLuint handle; CL_GraphicContext *gc; CLint texture_width, texture_height; char *data; }; #endif