/* ** ClanLib SDK ** Copyright (c) 1997-2005 The ClanLib Team ** ** This software is provided 'as-is', without any express or implied ** warranty. In no event will the authors be held liable for any damages ** arising from the use of this software. ** ** Permission is granted to anyone to use this software for any purpose, ** including commercial applications, and to alter it and redistribute it ** freely, subject to the following restrictions: ** ** 1. The origin of this software must not be misrepresented; you must not ** claim that you wrote the original software. If you use this software ** in a product, an acknowledgment in the product documentation would be ** appreciated but is not required. ** 2. Altered source versions must be plainly marked as such, and must not be ** misrepresented as being the original software. ** 3. This notice may not be removed or altered from any source distribution. ** ** Note: Some of the libraries ClanLib may link to may have additional ** requirements or restrictions. ** ** File Author(s): ** ** Magnus Norddahl ** (if your name is missing here, please add it) */ #ifndef header_surface_target_opengl #define header_surface_target_opengl #if _MSC_VER > 1000 #pragma once #endif #include "Display/surface_generic.h" #include "Display/surface_target.h" #include "API/Display/surface.h" #include "API/Core/Math/size.h" #include "GL/gl_state_checker.h" class CL_Canvas_OpenGL; class CL_Surface_Target_OpenGL : public CL_Surface_Target { //! Construction: public: CL_Surface_Target_OpenGL( CL_PixelBuffer provider, int flag); CL_Surface_Target_OpenGL( const CL_PixelFormat &pf, const CL_Size &size); virtual ~CL_Surface_Target_OpenGL(); //! Attributes: public: //: Returns the width. virtual int get_width() const; //: Returns the height. virtual int get_height() const; //: Returns a pixelbuffer object for accessing surface data. virtual CL_PixelBuffer get_pixeldata(); //: Returns a graphic context object for rendering to this surface. virtual CL_GraphicContext *get_gc(); //: OpenGL texture handle. CLuint handle; CL_Size surface_size; CL_Size texture_size; CL_Canvas_OpenGL *selected_canvas; CL_PixelBuffer original_pixelbuffer; //! Operations: public: //: Uploads pixel data to surface. //!param pos: Position on surface where pixel data should be put. //!param pixeldata: CL_PixelBuffer containing the image to be uploaded. //!param src_rect: Part of pixelbuffer that should be uploaded. virtual void set_pixeldata(const CL_Point &pos, const CL_Rect &src_rect, CL_PixelBuffer &pixeldata); //: Draw surface on screen. virtual void draw( CL_Surface_Generic *attributes, const CL_Surface_DrawParams1& params1, CL_GraphicContext *gc); // Get the surface handle int get_handle(); //! Implementation: private: CL_GLState state; }; #endif