/* ** ClanLib SDK ** Copyright (c) 1997-2005 The ClanLib Team ** ** This software is provided 'as-is', without any express or implied ** warranty. In no event will the authors be held liable for any damages ** arising from the use of this software. ** ** Permission is granted to anyone to use this software for any purpose, ** including commercial applications, and to alter it and redistribute it ** freely, subject to the following restrictions: ** ** 1. The origin of this software must not be misrepresented; you must not ** claim that you wrote the original software. If you use this software ** in a product, an acknowledgment in the product documentation would be ** appreciated but is not required. ** 2. Altered source versions must be plainly marked as such, and must not be ** misrepresented as being the original software. ** 3. This notice may not be removed or altered from any source distribution. ** ** Note: Some of the libraries ClanLib may link to may have additional ** requirements or restrictions. ** ** File Author(s): ** ** Magnus Norddahl ** (if your name is missing here, please add it) */ #include "precomp.h" #include "API/GUI/button.h" #include "API/GUI/stylemanager.h" #include "API/Core/XML/dom_element.h" #include "button_generic.h" #include "component_generic.h" ///////////////////////////////////////////////////////////////////////////// // Construction: CL_Button::CL_Button( CL_Component *parent, CL_StyleManager *style) : CL_Component(parent, style), impl(0) { impl = new CL_Button_Generic(this, std::string(), false); get_style_manager()->connect_styles("button", this); find_preferred_size(); } CL_Button::CL_Button( const std::string &text, CL_Component *parent, CL_StyleManager *style) : CL_Component(parent, style), impl(0) { impl = new CL_Button_Generic(this, text, false); get_style_manager()->connect_styles("button", this); find_preferred_size(); } CL_Button::CL_Button( const CL_Rect &pos, const std::string &text, CL_Component *parent, CL_StyleManager *style) : CL_Component(pos, parent, style), impl(0) { impl = new CL_Button_Generic(this, text, false); get_style_manager()->connect_styles("button", this); } CL_Button::CL_Button( const CL_Point &pos, const std::string &text, CL_Component *parent, CL_StyleManager *style) : CL_Component(CL_Rect(pos.x, pos.y, 0, 0), parent, style), impl(0) { impl = new CL_Button_Generic(this, text, false); get_style_manager()->connect_styles("button", this); find_preferred_size(); } CL_Button::CL_Button( const CL_Rect &pos, CL_Component *parent, CL_StyleManager *style) : CL_Component(pos, parent, style), impl(0) { impl = new CL_Button_Generic(this, std::string(), false); get_style_manager()->connect_styles("button", this); } CL_Button::CL_Button( const CL_Point &pos, CL_Component *parent, CL_StyleManager *style) : CL_Component(CL_Rect(pos.x, pos.y, 0, 0), parent, style), impl(0) { impl = new CL_Button_Generic(this, std::string(), false); get_style_manager()->connect_styles("button", this); find_preferred_size(); } CL_Button::~CL_Button() { delete impl; } ///////////////////////////////////////////////////////////////////////////// // Attributes: const std::string &CL_Button::get_text() const { return impl->text; } bool CL_Button::is_toggle_button() const { return impl->toggle_mode; } bool CL_Button::is_down() const { return impl->toggled; } bool CL_Button::is_drawn_down() const { return impl->visually_down; } ///////////////////////////////////////////////////////////////////////////// // Operations: void CL_Button::set_text(const std::string &text) { impl->text = text; } void CL_Button::set_toggle_mode(bool toggle) { impl->toggle_mode = toggle; } void CL_Button::set_down(bool enable) { impl->toggled = enable; impl->visually_down = enable; } void CL_Button::toggle() { impl->toggled = !impl->toggled; impl->visually_down = impl->toggled; impl->sig_toggled(impl->toggled); } ///////////////////////////////////////////////////////////////////////////// // Signals: CL_Signal_v1 &CL_Button::sig_toggled() { return impl->sig_toggled; } CL_Signal_v0 &CL_Button::sig_clicked() { return impl->sig_clicked; } CL_Signal_v0 &CL_Button::sig_pressed() { return impl->sig_pressed; } CL_Signal_v0 &CL_Button::sig_released() { return impl->sig_released; }