/* ** ClanLib SDK ** Copyright (c) 1997-2005 The ClanLib Team ** ** This software is provided 'as-is', without any express or implied ** warranty. In no event will the authors be held liable for any damages ** arising from the use of this software. ** ** Permission is granted to anyone to use this software for any purpose, ** including commercial applications, and to alter it and redistribute it ** freely, subject to the following restrictions: ** ** 1. The origin of this software must not be misrepresented; you must not ** claim that you wrote the original software. If you use this software ** in a product, an acknowledgment in the product documentation would be ** appreciated but is not required. ** 2. Altered source versions must be plainly marked as such, and must not be ** misrepresented as being the original software. ** 3. This notice may not be removed or altered from any source distribution. ** ** Note: Some of the libraries ClanLib may link to may have additional ** requirements or restrictions. ** ** File Author(s): ** ** Magnus Norddahl ** (if your name is missing here, please add it) */ #ifndef header_button_generic #define header_button_generic #if _MSC_VER > 1000 #pragma once #endif #include "API/GUI/button.h" #include "API/Core/System/clanstring.h" class CL_Button_Generic { private: enum PressType { NOT_PRESSED, PRESSED_BY_KEYBOARD, PRESSED_BY_MOUSE }; //! Construction: public: CL_Button_Generic( CL_Button *self, const std::string &text, bool toggle_mode); ~CL_Button_Generic() {}; //! Attributes: public: std::string text; bool toggle_mode; bool toggled; bool visually_down; PressType pressed_by; //! Signals: public: CL_Signal_v1 sig_toggled; CL_Signal_v0 sig_clicked; CL_Signal_v0 sig_pressed; CL_Signal_v0 sig_released; //! Callbacks: private: void on_set_options(const CL_DomElement &options); void on_input_down(const CL_InputEvent &key); void on_input_up(const CL_InputEvent &key); void on_mouse_move(const CL_InputEvent &key); //! Implementation: private: CL_Button *button; CL_SlotContainer slots; }; #endif