/* ** ClanLib SDK ** Copyright (c) 1997-2005 The ClanLib Team ** ** This software is provided 'as-is', without any express or implied ** warranty. In no event will the authors be held liable for any damages ** arising from the use of this software. ** ** Permission is granted to anyone to use this software for any purpose, ** including commercial applications, and to alter it and redistribute it ** freely, subject to the following restrictions: ** ** 1. The origin of this software must not be misrepresented; you must not ** claim that you wrote the original software. If you use this software ** in a product, an acknowledgment in the product documentation would be ** appreciated but is not required. ** 2. Altered source versions must be plainly marked as such, and must not be ** misrepresented as being the original software. ** 3. This notice may not be removed or altered from any source distribution. ** ** Note: Some of the libraries ClanLib may link to may have additional ** requirements or restrictions. ** ** File Author(s): ** ** Magnus Norddahl ** (if your name is missing here, please add it) */ #ifndef header_component_generic #define header_component_generic #if _MSC_VER > 1000 #pragma once #endif #include "API/GUI/component.h" #include "API/GUI/layout.h" class CL_Component_Generic { public: CL_Component_Generic( CL_Component *self, const CL_Rect &pos, CL_Component *parent, CL_StyleManager *style); ~CL_Component_Generic(); void find_preferred_size(); void remove_focus(); void begin_paint(); void paint_children(); void end_paint(); CL_GUIManager *get_gui_manager() const; void on_set_options(const CL_DomElement &options); void on_input_down(const CL_InputEvent &key); void on_input_up(const CL_InputEvent &key); void on_key_down(const CL_InputEvent &key); void on_key_up(const CL_InputEvent &key); void on_mouse_down(const CL_InputEvent &key); void on_mouse_up(const CL_InputEvent &key); void on_mouse_dblclk(const CL_InputEvent &key); void on_mouse_move(const CL_InputEvent &key); void on_close(); CL_Component *owner; CL_Component *parent; CL_Component *client_area; CL_StyleManager *style_manager; CL_Rect position; CL_Size minimum_size; CL_Size maximum_size; CL_Size preferred_size; CL_LayoutPolicy vertical_policy; CL_LayoutPolicy horizontal_policy; CL_Layout layout; CL_GUIManager *gui; bool focusable; bool visible; bool enabled; bool mouse_over; bool event_passing; bool topmost_flag; bool clipping; bool paint_clipping; int tab_id; std::list children; std::list delete_children; CL_ComponentStyle *style; bool delete_style; CL_Signal_v1 sig_set_options; CL_Signal_v0 sig_begin_paint; CL_Signal_v0 sig_paint; CL_Signal_v0 sig_end_paint; CL_Signal_v0 sig_paint_children; CL_Signal_v1 sig_input_down; CL_Signal_v1 sig_input_up; CL_Signal_v1 sig_key_down; CL_Signal_v1 sig_key_up; CL_Signal_v1 sig_mouse_down; CL_Signal_v1 sig_mouse_up; CL_Signal_v1 sig_mouse_dblclk; CL_Signal_v1 sig_mouse_move; CL_Signal_v0 sig_mouse_enter; CL_Signal_v0 sig_mouse_leave; CL_Signal_v0 sig_got_focus; CL_Signal_v0 sig_lost_focus; CL_Signal_v0 sig_close; CL_Signal_v2 sig_resize; CL_Signal_v2 sig_move; CL_Signal_v2 sig_transform_coords; CL_Signal_v1 sig_child_add; CL_Signal_v1 sig_child_remove; CL_Signal_v1 sig_child_before_add; CL_Signal_v1 sig_child_before_remove; CL_Signal_v1 sig_get_minimum_size; CL_Signal_v1 sig_get_maximum_size; CL_Signal_v1 sig_get_preferred_size; CL_SlotContainer slots; }; #endif