/* ** ClanLib SDK ** Copyright (c) 1997-2005 The ClanLib Team ** ** This software is provided 'as-is', without any express or implied ** warranty. In no event will the authors be held liable for any damages ** arising from the use of this software. ** ** Permission is granted to anyone to use this software for any purpose, ** including commercial applications, and to alter it and redistribute it ** freely, subject to the following restrictions: ** ** 1. The origin of this software must not be misrepresented; you must not ** claim that you wrote the original software. If you use this software ** in a product, an acknowledgment in the product documentation would be ** appreciated but is not required. ** 2. Altered source versions must be plainly marked as such, and must not be ** misrepresented as being the original software. ** 3. This notice may not be removed or altered from any source distribution. ** ** Note: Some of the libraries ClanLib may link to may have additional ** requirements or restrictions. ** ** File Author(s): ** ** Magnus Norddahl ** (if your name is missing here, please add it) */ #include "precomp.h" #include "API/GUI/component_move_handler.h" #include "API/GUI/component.h" #include "API/Display/keys.h" ///////////////////////////////////////////////////////////////////////////// // CL_ComponentMoveHandler_Generic class: class CL_ComponentMoveHandler_Generic { public: CL_ComponentMoveHandler_Generic(CL_ComponentMoveHandler *move_handler); void on_mouse_down(const CL_InputEvent &key); void on_mouse_up(const CL_InputEvent &key); void on_mouse_move(const CL_InputEvent &key); CL_Slot slot_mouse_down; CL_Slot slot_mouse_up; CL_Slot slot_mouse_move; bool is_active; CL_Point mouse_origin; CL_ComponentMoveHandler *move_handler; }; ///////////////////////////////////////////////////////////////////////////// // CL_ComponentMoveHandler: CL_ComponentMoveHandler::CL_ComponentMoveHandler(CL_Component *owner) : CL_Component(owner) { impl = new CL_ComponentMoveHandler_Generic(this); } CL_ComponentMoveHandler::CL_ComponentMoveHandler(const CL_Rect &move_area, CL_Component *owner) : CL_Component(move_area, owner) { impl = new CL_ComponentMoveHandler_Generic(this); } CL_ComponentMoveHandler::~CL_ComponentMoveHandler() { delete impl; } ///////////////////////////////////////////////////////////////////////////// // CL_ComponentMoveHandler_Generic implementation: CL_ComponentMoveHandler_Generic::CL_ComponentMoveHandler_Generic(CL_ComponentMoveHandler *move_handler) : move_handler(move_handler) { is_active = false; slot_mouse_down = move_handler->sig_mouse_down().connect( this, &CL_ComponentMoveHandler_Generic::on_mouse_down); slot_mouse_up = move_handler->sig_mouse_up().connect( this, &CL_ComponentMoveHandler_Generic::on_mouse_up); slot_mouse_move = move_handler->sig_mouse_move().connect( this, &CL_ComponentMoveHandler_Generic::on_mouse_move); } void CL_ComponentMoveHandler_Generic::on_mouse_down(const CL_InputEvent &key) { if(key.id == CL_MOUSE_LEFT) { mouse_origin = CL_Point((int)key.mouse_pos.x, (int)key.mouse_pos.y); is_active = true; move_handler->capture_mouse(); } } void CL_ComponentMoveHandler_Generic::on_mouse_up(const CL_InputEvent &key) { if(key.id == CL_MOUSE_LEFT) { is_active = false; move_handler->release_mouse(); } } void CL_ComponentMoveHandler_Generic::on_mouse_move(const CL_InputEvent &key) { if(is_active == false) return; CL_Component *owner = move_handler->get_parent(); const CL_Rect &pos = owner->get_position(); int delta_x = key.mouse_pos.x - mouse_origin.x; int delta_y = key.mouse_pos.y - mouse_origin.y; owner->set_position(pos.left + delta_x, pos.top + delta_y); }