/* ** ClanLib SDK ** Copyright (c) 1997-2005 The ClanLib Team ** ** This software is provided 'as-is', without any express or implied ** warranty. In no event will the authors be held liable for any damages ** arising from the use of this software. ** ** Permission is granted to anyone to use this software for any purpose, ** including commercial applications, and to alter it and redistribute it ** freely, subject to the following restrictions: ** ** 1. The origin of this software must not be misrepresented; you must not ** claim that you wrote the original software. If you use this software ** in a product, an acknowledgment in the product documentation would be ** appreciated but is not required. ** 2. Altered source versions must be plainly marked as such, and must not be ** misrepresented as being the original software. ** 3. This notice may not be removed or altered from any source distribution. ** ** Note: Some of the libraries ClanLib may link to may have additional ** requirements or restrictions. ** ** File Author(s): ** ** Magnus Norddahl ** (if your name is missing here, please add it) */ #include "precomp.h" #include "API/GUI/deck.h" #include "deck_generic.h" #include "API/Core/System/error.h" ///////////////////////////////////////////////////////////////////////////// // Construction: CL_Deck::CL_Deck() : impl(new CL_Deck_Generic()) { } CL_Deck::~CL_Deck() { delete impl; } ///////////////////////////////////////////////////////////////////////////// // Attributes: CL_Component *CL_Deck::get_component(const std::string &name) { std::map::iterator iter = impl->component_map.find(name); if (iter == impl->component_map.end()) throw CL_Error("CL_Deck::get_component failed: " + name + " is not in the component map."); return (*iter).second; } CL_Component *CL_Deck::get_visible() { return impl->active_component; } std::map &CL_Deck::get_map() { return impl->component_map; } ///////////////////////////////////////////////////////////////////////////// // Operations: void CL_Deck::add(const std::string &name, CL_Component *component) { if (impl->component_map.empty()) { component->show(true); impl->active_component = component; } else component->show(false); impl->component_map[name] = component; } void CL_Deck::swap(const std::string &name) { std::map::iterator iter = impl->component_map.find(name); if (iter == impl->component_map.end()) throw CL_Error("CL_Deck::get_component failed: " + name + " is not in the component map."); // hide showing component. if (impl->active_component) impl->active_component->show(false); // show selected component. impl->active_component = (*iter).second; impl->active_component->show(true); } void CL_Deck::remove(const std::string &name) { std::map::iterator iter = impl->component_map.find(name); if (iter == impl->component_map.end()) throw CL_Error("CL_Deck::remove failed: " + name + " is not in the component map."); // set active_component to null if removing component is the active component. if (impl->active_component == (*iter).second) impl->active_component = 0; impl->component_map.erase(name); }